When dealing with armies and massive hordes of enemies, this can prove sluggish in combat. Especially if a GM is required to play out the actions of multitudes of enemies at once. Instead, these rules should simplify a means of combat among massive groups of enemies, and even rules for players commanding armies themselves.
Armies have the same amount of actions as a normal character.
Armies have a Commander, someone who leads them. This person must have Persuasion trained, and must be the highest level character in the battalion. The Commander determines the overall strength and tactical prowess of the army overall.
Armies possess the following stats:
Effective Level: This is determined by the Commander’s Level, and how many units are in the army. Take the Commander’s Level (minimum 1) and add the amount of Units in the army divided by 10 (minimum of 1). For example: A Commander who is level 5 has an army of 20 units. The EL of the army is 7 (5 + 2).
Units: This is the Smarts and Luck of the Commander added together, and then multiplied by 10 (minimum of 20 Units).
Attack Value: This begins at 1, and adds 1/2 the Commander’s level (minimum of 1) to this.
Defense Value: This begins at 1, and adds the Commander’s Endurance to this.
Speed: Speed is 3 unless the Commander possesses any speed enhancements to his own natural movement speed.
At the end of this, a type for the army must be chosen. There are three types: