Intellectuals who study crime and wish to fight it…or assist it with their talents.
Prerequisites: Level 5+, Smarts 5+, Inspiration
Class Abilities
Hunch
Once per day you can ask the GM whether an action would be good or bad for you.
Intelligent Resilience
You can substitute Endurance for Smarts when calculating HP and Bodily Defense.
Always Ready
You can never be surprised in a surprise round, and cannot be caught flat-footed.
Mind Blank
You can choose what people trying to read your mind see. To detect the thoughts/memories as false, a Deception vs. Awareness is needed.
Mundane Armor
You and any magic items you possess do not detect as magic despite detection.
Impart Self
As a standard action you can touch a helpless target. They detect as you for 1 day.
The Perfect Alibi
When making Deception checks, you can add your Smarts to it instead of Luck.
False Magic
Once per day you can cast a level 1 spell of any casting type without spending MP.
Uncontrollable
You are immune to being mind controlled, possessed, or forced to take actions.
All Knowing
On Knowledge checks you aren’t trained in, you can instead add ½ your level.