Potions can be drank to recover from wounds and get you out of a pinch. They are usually relatively inexpensive, and can be crafted easily by alchemists or spellcasters.
Name: Cure Salves (I – VI)
Price: 50 G – 1,400 G
Description: Cure Salves are used to recover from wounds for a short time to ensure people won’t die while in the midst of combat.
Tier I: Heals 4 HP. (50 G)
Tier II: Heals 6 HP. (150 G)
Tier III: Heals 10 HP. (300 G)
Tier IV: Heals 14 HP. (500 G)
Tier V: Heals 18 HP. (950 G)
Tier VI: Heals 24 HP. (1,400 G)
Name: Soul Salves (I – III)
Price: 250 G – 1,400 G
Description: Soul Salves are used to strengthened the drinker’s soul so they can recover their magical energy.
Tier I: Recover 5 MP. (250 G)
Tier II: Recover 10 MP. (750 G)
Tier III: Recover 15 MP. (1,400 G)
Name: Flight Drink
Price: 300 G
Description: Once drank this potion grants a 6 square Fly speed for 1 minute. If the character already has a fly speed, they increase their speed by 3 squares.
Name: Climb Drink
Price: 300 G
Description: Once drank this potion grants a 6 square Climb speed for 1 minute. If the character already has a climb speed, they increase their speed by 3 squares.
Name: Swim Drink
Price: 300 G
Description: Once drank this potion grants a 6 square Swim speed for 1 minute. If the character already has a swim speed, they increase their speed by 3 squares.
Name: Land Drink
Price: 300 G
Description: Once drank this potion grants a 6 square Land speed for 1 minute. If the character already has a land speed, they increase their speed by 3 squares.