Alchemical items listed as “Reagents” function as Potions for the sake of any effects which specify or rely on potions.
Name: Acid
Price: 10 G | Weight: 1 lbs.
Description: This can be thrown as if it is a grenade using the same proficiency. This deals 1 points of acid damage (bypassing Soak), and a burst of 1 square. Upon being hit, the target takes 1d5 points of acid damage for an additional round thereafter (bypassing Soak).
Name: Alchemist’s Cocaine
Price: 500 G | Weight: —
Description: This golden cocaine is unlike regular coke, and has strange alchemical properties brewed into it to give it an extra ‘kick’, though with the effects being stronger - so are the drawbacks.
This functions as Cocaine except that its bonus is instead a +6 to Smarts-based checks, the attack roll vs. Bodily Defense increases by +1k1 (and increases further by +1k1 with each usage), and the penalties are double what they would normally be.
Name: Alchemist’s Fire
Price: 20 G | Weight: 1 lbs.
Description: This can be thrown as if it is a grenade using the same proficiency. This deals 1 points of fire damage (bypassing Soak), and a burst of 1 square. Upon being hit, the target is set on fire.
Name: Alchemy Lab
Price: 200 G | Weight: 40 lbs.
Description: This lab must be set up in order to be used. Once set up and used on checks to make alchemical items (anything except an Alchemy Lab on the Alchemical Gear page) this grants a +1k0 bonus on Artisan (Alchemy) checks.
In order to craft an alchemical item, take the price of the item and divide it by 10. After that, add 10 to the result and that is the crafting DC (ex: Alchemist’s Fire is a DC 12 in order to create, and an Antitoxin is DC 15).
Name: Antitoxin
Price: 50 G | Weight: —
Description: This vial filled with a thick green liquid can be used to fight against poisons. When drinking the antitoxin you receive a +4 bonus to Bodily Defense against poisons for 1 minute, and if you’re already affected by a poison while drinking it the poison must make another attack (at its original bonus) against your new BD.
Name: Blind Stick
Price: 25 G | Weight: 1 lbs.
Description: This functions as a stun grenade, except that those caught within the burst are blinded for 1d5+2 rounds, deals no damage, and the burst radius is 8 squares. One box contains 6 Blind Sticks, and Blind Sticks can alternatively be activated as a melee weapon, though doing this also risks blinding the user.
Name: Electric Scepter
Price: 60 G | Weight: 1 lbs.
Description: This handheld tool sends out an electric shock upon being pressed against something and the button being pressed. This must be used against a prone, grappled, or otherwise impaired target who cannot easily move away. Using the Electric Scepter as a standard action deals no damage but instead paralyzes the target on a successful 6k4 attack against their Bodily Defense. Resistance, immunity, and absorption to Electricity nullifies this effect.
Name: Glowstick
Price: 1 G | Weight: N/A
Description: A small handheld light source that doesn’t run out of fuel, gas, or whatever it is that powers it. A glow stick radiates a 2 square radius of light while in darkness.
Name: Grappling Gauntlet
Price: 50 G | Weight: 4 lbs.
Description: This portable grappling hook has been fused into a gauntlet for ease of use, especially in combat. This functions as a normal gauntlet, and can be activated as a move action to hit a surface within 8 squares. Upon doing so, the user is dragged towards this surface (counting as their movement). This can be directly up and let the user hang off buildings, or be used to help them safely land on the ground.
Name: Latching Oil
Price: 20 G | Weight: 1 lbs.
Description: This oil can be thrown like a grenade. Once thrown the target (or area) hit by the oil is coated for 1 hour or until a full-round action is taken to remove the oil. Those coated in Latching Oil become incredibly susceptible to flames, and attacks of the Fire type receive a +10 to-hit their target.
Name: Ice Shards Pellet
Price: 45 G | Weight: —
Description: This functions as a smoke grenade, except what is released is a barrage of icy air, flash-freezing the ground. The 3 square burst becomes difficult terrain, and anybody caught within the spread has an attack against Avoid made (using the thrown attack roll) and on a successful hit, they are unable to move from the ice. Breaking free is a standard action.
Name: Sheens
Price: Varies | Weight: N/A
Description: Sheens can be applied to weapons as a quick coating, allowing the weapon some flexibility when dealing with enemies. Sheens last until the end of the combat they’re applied. Applying a sheen is a swift action.
Name: Shrapnel Pellet
Price: 30 G | Weight: —
Description: This functions as a smoke grenade, except those caught within the 3 square spread are blinded for 2 rounds.
Name: Smoke Pellet
Price: 25 G | Weight: —
Description: This functions as a smoke grenade, except the smoke is contained within the square the pellet is thrown into, and any invisible creature becomes visible for 3 rounds.
Name: Sonic Boom Pellet
Price: 100 G | Weight: —
Description: This functions as a smoke grenade, except those caught within the 3 square spread are deafened for 2 rounds.
Name: Toxic Pellet
Price: 60 G | Weight: —
Description: This functions as a smoke grenade, except the smoke is contained within the square the pellet is thrown into, and anyone within the smoke becomes nauseated.
Name: Beast Reagent
Price: 200 G | Weight: —
Description: Once drank the user grows beast-like properties. This manifests in the form of two claws or a single bite attack (chosen when drank), and the user also receives +2 Natural Deflection to all parts of the body. This Natural Deflection stacks with other forms of Natural Deflection, but not armor. This lasts a number of rounds equal to the user’s Level.
Name: Cthonic Reagent
Price: 200 G | Weight: —
Description: Once drank the user grows alien properties. This manifests in an unspeakable horror which the eyes of mortals have trouble registering as part of their own reality. All of those who see this form (including allies and yourself) take 1 point of Sanity damage per minute of being around this form. This lasts a number of minutes equal to the user’s Level.
You take sanity damage when examining yourself, or seeing your form in a mirror. In the mirror it doesn’t take any time at all, however examining yourself is deliberate. Actions which require you to look at your hands or body for a long period of time (such as disabling a trap) may also incur this.
Name: Draconic Reagent
Price: 200 G | Weight: —
Description: Once drank the user grows draconic properties. This manifests in scales all over its user’s body, and wings. You gain a 6 square fly speed, and Resistance 5 to a single arcane element (except Sonic, Corruption, or Arcane) of your choice. This lasts a number of rounds equal to the user’s Level.
Name: Essence Reagent
Price: 200 G | Weight: —
Description: Once drank the user grows mystical properties. This manifests in a radiant magical aura surrounding their body, as well as other extraordinary magical properties. You gain a +1k0 to all Magic-based checks (including attack and damage rolls), and gain a +10 to Knowledge (Magic) and Spellcraft while this is active. This lasts a number of rounds equal to the user’s Level.
Name: Heavenly Reagent
Price: 200 G | Weight: —
Description: Once drank the user grows angelic properties. This manifests in golden eyes that shine like the sun itself. Against undead and demons, you gain a +5 to attack and damage. This lasts a number of rounds equal to the user’s Level.
Name: Hellish Reagent
Price: 200 G | Weight: —
Description: Once drank the user grows demonic properties. This manifests in horns and dark red skin, as well as red eyes. Against mystical and angels, you gain a +5 to attack and damage. This lasts a number of rounds equal to the user’s Level.
Name: Blackout Smokestick
Price: 50 G | Weight: —
Description: Blackout smokesticks are the opposite of a torch, creating a billowing area of darkness around it that can’t be dissipated like regular smoke, and can only be countered by light sources. This is a 6 square radius that only those with Darkvision can see within. If the area is already dark and this is used, the radius created cannot be seen through at all without a light source.