Physical Description: Similar in height and stature to Gnomes, Halflings appear more human in nature and look less bizarre. In addition; they possess pointed ears while Gnome’s ears are rounded, and large feet which sprout small tufts of hair on top.
Associated Class: Halflings do well as Rogues, though their brief run-ins with tech pave the way for some to become Technomancers or Marksmen. Halfling Crusaders are incredibly uncommon.
Associated Religions: Their affinity towards becoming crime bosses and leaders of gangs makes religion a rare thing for Halflings, believing themselves to be one step ahead of the gods at all times. Despite this, they’ll worship gods of trickery if any.
History: One of the early races of Berngulsh before its inevitable population by humans, Halflings enjoyed being leaders of small town governments and ruling over them with an iron fist. Their knack for authoritarian rule scared those who would normally be unamused with their small stature. In those times, Halflings didn’t rely on doing things themselves when it came to getting their work done. Only the talking on their end was needed. This of course, changed post-exile.
In Morta IV: The bulk of Halflings still live on Berngulsh, finding refuge there and having already invested time into the planet to try and rule over as much of it as they can. Up in the north exists some areas where Halflings rule land, however these kingdoms fall apart within a short period of time due to the scare tactics causing people to escape and eventually leading to a shortage of citizens in the country.
Halflings who become desperate turn to demons for pacts which grant them power, looking for ways to maintain their land dominance and dominance over people when fear tactics just aren’t enough. Common demons that Halflings seek are Gamigin and Hagenti.
Halfling Abilities