Intellectuals who study the art of war more-so than the art of combat. These helpful warriors direct their troops in combat with stunning accuracy.
Weapon and Armor Proficiency
You can sacrifice your proficiency with armor to instead gain proficiency in an exotic weapon. Not choosing this keeps your armor proficiency.
Coordination
As a swift action you can grant all allies in a 6 sq. radius a bonus to one of the following: attack, damage, land speed, or one of their Defenses (Defense/Avoid, Mental Defense, or Bodily Defense). This bonus is equal to the bonus that’d be granted by Armor Training. Your allies’ keep this bonus for a number of rounds equal to your Smarts, and it can be used a number of times per day equal to half your level.
This replaces Armor Training.
Rally
As part of a charge, withdraw, or run action any allies within 6 squares of you can also take their turn immediately to charge, withdraw, or run in the same general direction as you.
This replaces the Martial Talent gained at 7th level.