Rogues trained in martial combat, Vanguards use their superior tactical prowess to outmaneuver enemies.
Finesse Training
At 1st level the Vanguard chooses a weapon group, all weapons in this group count as Finesse weapons.
This replaces Finesse Training at 1st level, the Vanguard does not gain access to additional weapon groups.
Assess the Situation
At 2nd level the Vanguard becomes more aware of their surroundings, add 1/2 level to Awareness checks.
This replaces Trap Disarmament.
Ambush Mastery
At 3rd level and every three levels thereafter the Vanguard gains a +1 to Stealth and a +1 to initiative during the surprise round.
This replaces Stealth Training.
Armored Efficiency
At 4th level and every three levels thereafter the Vanguard counts the movement penalties from worn armour to be lessened by 1 and increase the AtD that armour provides by 1.
This replaces all further instances of Finesse Training past 1st level.
For the Cause
At 11th level the Vanguard taps into their inner reserves. The Vanguard gains a bonus luck reroll per day. This increases to two rerolls at 17th level.
This replaces Money in Reserves and Mental Slip.
Lord of the Order
At 19th level the Vanguard's skill becomes legendary. When a luck reroll is used, the Vanguard can reject the result if it is less favorable and negate the use of the reroll. This can be done once per roll and no more than twice per round total. You may also force an opponent or ally to reroll a single roll once per encounter without cost.
This replaces Natural Invisibility.