Traditionally adorned in a black robe with a crow mask, these haunting “doctors” serve as the harbingers of disease and misfortune to those around them.
Degrade Health
As a standard action you can make an attack against an opponent within 6 squares, attempting to hit their Bodily Defense. This attack uses Smarts or Magic to-hit, whichever is higher.
On a successful hit the opponent is fatigued. If they are already fatigued they become exhausted. And if they are already exhausted, they fall unconscious for 1 hour.
This replaces Potions Initiate.
Bubonic Aura
This can be activated as a swift action, and remains active for a number of rounds equal to your Smarts. This creates a 3 square aura surrounding you, and all enemies within the aura are subject to the Bubonic Plague. This can only be used once per encounter.
Name: Bubonic Plague
Injury or Inhaled | 7k4 vs. Bodily Defense | 10 Days | High Mortality
Description: While afflicted the character takes 1 point of Endurance and Agility damage, and they’re fatigued. Unless cured these symptoms will occur for 10 days. Roll 1d10 and the result is the day which the disease will intensify. When intensified it deals 4 Endurance damage instead.
This replaces Tattooed Spell.
Diseased Divergence
You are immune to disease, and receive a permanent +4 bonus to Bodily Defense at all times.
This alters Alchemical Divergence.