Deadly assailants who use their art in killing to take out political enemies or similar targets they could be hired to “take out” in an effort to clean up the world.
Stealth Strike
This ability functions as Precise Strike, save that the uses are equal to ½ Agility, and uses of Stealth Strike aren’t expended while the Assassin is in stealth.
Poison Master
Assassins learn to utilize a poison to debilitate their opponents, and can create them easily. One of these poisons can be created per day, and additional poisons can be created for every 4 levels beyond the 2nd. This poison deals 1d5 (minimum 1) points of damage to a single ability score (chosen on creation) and the weapon attack must bypass Bodily Defense in order to deal the poison’s damage.
This replaces Trap Disarmament.