Unusual Druids who aren't linked to the fey, and instead specialize in transforming into bizarre alien forms reminiscent of the horrors that lie beyond the veil.
Spellcasting
This is as the Druid's regular spellcasting except they cast spells from the Madness spell list instead of Nature.
Void Aspect
This functions as Form Shift, except that this ability allows them to gain unorthodox abilities not from animals, but instead from aliens and creatures from the stars.
Void Aspect grants the Void Shaman a bite and two tentacles as natural weapons when Form Shifting.
4th Level: Your bite receives the Savage property while the tentacles receive the Grapple and Trip properties.
8th Level: When parrying using a tentacle, gain a bonus to the Parry attempt equal to 1/4 level (minimum of +1).
12th Level: If an opponent is tripped by one of your tentacles, they provoke an attack of opportunity from those within range (except for you).
16th Level: As a full-round action you can attack all enemies within your reach using both tentacles. (Two attacks are made against each target, one per tentacle).
20th Level: You are immune to suffocation/drowning, starvation, dehydration, and the perils of the void of space.
This alters Form Shift and Animal Aspect.
Unnatural Ally
Once per day Void Shamans can summon an alien to their side in order to assist them. For 1 minute an Alien whose Effective Level is equal to or lower than the Void Shaman's level will assist them (including fighting for them).
Use this ability on the True Awakening in place of Nature's Ally.
This replaces Nature's Ally.
Void Terrain
This functions as Strength of the Wild except the Void Shaman must take Space. In addition to this, they can create a space-like terrain around them as a standard action. This is a 6x6 area and can be placed within 12 squares of the Void Shaman. This terrain functions as the void of space, except the Void Shaman is immune to its effects.
This alters Strength of the Wild.
Shifting Blood
Aliens, Constructs, and Vermin creatures take a -5 to hit the Void Shaman, and attacking the Void Shaman causes these creatures to take 10 Sanity damage plus an additional amount of Sanity damage equal to double their Magic. if they initiated the violence. These penalties do not apply if the Druid initiated the violence.
Use the creature types listed here in place of those on their True Awakening.
This replaces Fae Blooded.