Feat Packages are special "packages" of feats players can choose at character creation, granting them feats appropriate with their background or identity. This can allow players to gain feats they would otherwise not spend their few feats on, and give use to feats that would not normally be used.
These rules can be added with little impact to a campaign's overall structure and balance, however some Feat Packages may add "too much" to some GMs, and the GM is free to remove certain Feat Packages or modify them if they're going to use these rules. They are also free to use these rules but instead make their own Packages with more appropriately balanced or thematic choices to their campaign.
These can also be seen as the character's "Background", representing their past life before the game.
Being part of a religious sect and devoting yourself to it has lead to a more pious life, and skills pertaining to your new clerical skills.
You receive the following feats at character creation:
From an early age you decided to venture out into the great unknown, in search of riches or perhaps personal glory instead.
You receive the following feats at character creation:
Seen in the eyes of certain religions as fated to be, the 'Chosen One' of a religion is special and serves a purpose greater than them.
You receive the following feats at character creation:
You're steeped in criminal activity, whether you really want to or not, and because of this have a knack for select abilities.
You receive the following feats at character creation:
Spies, masters of espionage and stealth, infiltrators are able to blend into crowds and stay out of sight.
You receive the following feats at character creation:
Big game is what you seek - not the simple animals and beasts, but instead magical and dangerous creatures like dinosaurs and demons.
You receive the following feats at character creation:
Laborers and individuals of low standing in society. Be they medieval peasants or merely the everyday individual in a modern society.
You receive the following feats at character creation:
Dancers, courtesans, singers, artists, and actors all fit as performers, preferring their craft over violence.
You receive the following feats at character creation:
A life of constant pain and brutality has left you jaded but also prepared for scrounging and avoiding danger.
You receive the following feats at character creation:
Those living on the outskirts of society, living primitive lives and subsisting on the land.
You receive the following feats at character creation:
Individuals who refuse to tie themselves to one land, preferring instead to live a life traveling across the countries and gaining travel experience.
You receive the following feats at character creation: