Thief’s Ring
Price: 250 G
Description: This tiny ring attaches to a pinky finger, and disguises itself as a simple pinky ring. This magical tool functions as a lockpick for the purpose of using Stealth checks to pick locks and disable traps. It grants a +2k0 on checks made to do this.
Prisoner’s Ring
Price: 1,000 G
Description: This rusted iron ring looks like it is old and dirty, and not magical at all. This ring can be disguised as nonmagical, and it is not detected by Detect Magic without a DC 25 Awareness afterwards. This ring can be used as if it were a lockpick for the purpose of unlocking doors and chests, and grants its wearer a +2 bonus to doing so.
Power Ring
Price: 1,000 G
Description: A ring infused with arcane power. As a swift action the wearer can activate the ring, granting themselves a +1 to Strength for 1 minute. This can be used once per encounter.
Divine Ring
Price: 1,000 G
Description: When using effects which would deal holy or unholy damage, or healing that is holy or unholy the wearer gains a +2 bonus to this effect.
Focus Ring
Price: 1,400 G
Description: This ring allows you to steady yourself, pouring your focus into your spells. While focusing as a full-round action you can reduce the MP cost of the spell you cast on the next turn by 1 (to a minimum of 1). Additional turns can be spent focusing, reducing the casting cost by an additional 1 to a maximum of ½ your Magic.
Grave Ring
Price: 2,000 G
Description: A ring embedded with a large moon stone. Undead attempting to attack the wearer of this ring take a -5 to their rolls when doing so.
Linked Ring
Price: 2,000 G
Description: This is a pair of two rings, both a standard steel ring. Both must be worn by different individuals. While worn the wearers can speak with one another through telepathy, regardless of their distance.
Adapting Ring
Price: 2,000 G
Description: Once per day this ring can be attuned to a specific environment. Doing this allows its wearer to survive in the environment without proper resistances or gear. This can allow the wearer to survive in the lava of a volcano, or in space.
Ferocious Ring
Price: 2,500 G
Description: This ring possesses a deathly red glow, like that of blood. The wearer’s weapons receive the Savage property if they didn’t already have it.
Disguising Ring
Price: 2,500 G
Description: As a full-round action the wearer can use this ring to disguise their appearance. This grants them a +2k0 on Deception checks made to disguise.
Ring of Invisibility
Price: 3,000 G
Description: This invisibility can be activated as a swift action, and when activated you are considered invisible just like the spell. This lasts for 5 rounds.
Nibelungen Ring
Price: 3,500 G
Description: This golden ring is rumored to be instrumental in controlling the world. However, the wearer of this ring instead receives a +2 to Mental Defense and is immune to becoming staggered.
Feign Death Ring
Price: 4,000 G
Description: This ring radiates a deathly pale glow. If the wearer would be reduced to 0 HP, they can activate this ring as a reaction. In doing so they negate the damage, an illusory ‘body’ of theirs falling to the ground while they become invisible. This gives the illusion that they have died, and this illusory body lasts for 4 hours.
Ring of Mudarra
Price: 5,000 G
Description: This brass ring has a fluorite embedded within it. The wearer can activate the ring as a swift action, curing any blindness or deafness effects (even permanent blindness or deafness).
Squeezing Ring
Price: 5,500 G
Description: You can occupy the same square as an ally without penalties.
Magi’s Ring
Price: 6,000 G
Description: This ring is embedded with a tiger eye, and the wearer receives a +5 to their MP if they possess any, and gain a +4 to Knowledge (Magic) and Spellcraft checks.
Missile Ring
Price: 7,000 G
Description: This ring is a glorious silver, radiating arcane energy. This ring can be used as a standard action to cast Force Bolt, and this ring can be used four times per day.
Desert Ring
Price: 7,000 G
Description: This tan ring radiates heat like the desert. The wearer can activate this ring as a swift action, altering the 12 square radius around them to become a desert terrain for 3 rounds. This terrain is difficult terrain for the wearer’s enemies.
Jungle Ring
Price: 7,000 G
Description: This green ring has a strange moistness like it was recently rained upon. The wearer can activate this ring as a swift action, altering the 12 square radius around them to become a jungle terrain for 3 rounds. This terrain creates 16 square tall trees that can be climbed.
Swamp Ring
Price: 7,000 G
Description: This dark green ring has a strange, almost rancid smell. The wearer can activate this ring as a swift action, altering the 12 square radius around them to become a swamp terrain for 3 rounds. This terrain can be swam in down to 6 squares deep, and walking in areas that aren’t deep water is difficult terrain.
Tundra Ring
Price: 7,000 G
Description: This aqua ring has a chilly aura and cool to the touch. The wearer can activate this ring as a swift action, altering the 12 square radius around them to become a snowy terrain for 3 rounds. This terrain is difficult terrain for the wearer’s enemies.
Spirit Gun Ring
Price: 7,500 G
Description: A jagged, silver ring that covers most of the finger with an amethyst within it. This ring acts like a weapon, being a 6 square ranged weapon that uses Magic or Agility for to-hit and damage, and deals 2k1 points of arcane damage base. The spirit gun has the Targeting weapon property.
Black Magic Ring
Price: 8,000 G
Description: Possessing a black onyx gem in the center, this ring enhances unholy powers. You deal +2k0 unholy damage whenever dealing unholy damage.
Atheist’s Ring
Price: 8,000 G
Description: This gold and silver ring has a single tourmaline in the center. The wearer receives a +5 bonus to all Defenses against Divine spells.
Triumphant Ring
Price: 9,500 G
Description: This golden ring imbues its wearer with feelings of greatness when achieving goals. After critically succeeding on a check, the wearer receives a once per day “10” result. This can be used on any roll they make within the same day, replacing one of their results with the 10.
Awakening Ring
Price: 10,000 G
Description: A turquoise ring that radiates a powerful magical energy. The wearer rerolls 1s and 2s on rolls with spell attack rolls.
Soul Ring
Price: 10,000 G
Description: This plain iron ring has a single lapis lazuli within it. The wearer receives a +1 to Magic and Resistance, and so long as this ring is worn the wearer cannot be brought to 0 MAG or RES due to ability damage.
Energy Absorbing Ring
Price: 12,000 G
Description: When bought/created, the arcane energy is chosen (it cannot be sonic, corruption, or arcane) and you gain Energy Absorption with that element. It can absorb a number of damage equal to Resistance x 5.
Storing Ring
Price: 12,000 G
Description: This ring has its own pocket dimension which allows it to store gear. This can be activated as a swift action, putting or removing a piece of gear from the dimension. This can only be used on gear you can hold appropriate for your size or lower.
Soul Stealing Ring
Price: 14,000 G
Description: A dark blue metallic ring with a sapphire within it, this ring can be activated as a standard action targeting an opponent within 6 squares. An 8k5+2 attack against Mental Defense must be made, and on a successful hit the opponent takes 1 point of Resistance damage, healing the wearer for 5 HP. This Resistance damage can stack.
Lucifer’s Ring
Price: 15,000 G
Description: A black ring with a garnet in the center etched with a pentagram. The wearer of this ring is immune to fire, and receives a +1 bonus to Agility and Luck.
Mental Scarring Ring
Price: 15,000 G
Description: This ring can be activated as a swift action, and once activated it radiates a maddening energy around you. All enemies adjacent to you has an attack against their Mental Defense (using attack as if it were a spell, except it uses Smarts). Enemies who have their Mental Defense hit, they take 1 Sanity damage.
Regenerating Ring
Price: 20,000 G
Description: If you have a hand which you can place this ring upon and a limb is missing, that limb can be regrown. In addition to this, it heals 1 HP per round for 10 rounds and once per encounter it can negate a limb being severed.
Seal of Solomon
Price: 20,000 G
Description: This steel signet ring possesses a hexagram on it, having been used previously by the king of the same name. This ring can be activated as a standard action. A demons within 6 squares has a 10k5+4 attack against Mental Defense and if hit they fall under the control of the wearer of the ring. This does not affect demons whose levels are 5 higher than the ring bearer. Only one demon may be controlled this way at a time.
Wish Ring
Price: 22,500 G
Description: Imbued with the magic of a djinn, this ring is a one-time use magical item that can be used to grant a single wish. The wish can accomplish anything within the bounds of reality so long as it follows the following wish-giving rules:
Additional rules can be applied by the GM if the power is attempting to be abused. Otherwise, this ring can allow the wisher to receive a single thing that they want. Extremely powerful wishes (such as gaining powerful gear) will always cost something.
Dire Ring
Price: 24,000 G
Description: As a full-round action the Dire Ring can be activated, empowering its wearer. For 1d10+1 rounds, the wearer gains a +1k1 to all Strength, Agility, and Endurance-based rolls. This includes to attack rolls, dodging, and so on. After the effects wear off, the wearer is confused for the same duration as they had rolled earlier.
Ring of Life
Price: 25,000 G
Description: This is a one-time use ring similar to the Wish Ring. It is activated immediately if you would die. The ring imbues you with life-giving energy and brings you back to full HP (you are still prone after its use however).