Tags: Corruption, Necromancy
MP Cost: 8
Casting Time: Standard
Target: Adjacent enemy
Goes Against: Mental Defense
Description: You can corrupt a target’s life force, stealing a part of their soul in order to fuel your own. This spell deals 1d10+½ Magic points of corruption damage to the target’s MP on a successful hit, and this MP drained is transferred to your own. If this spell is cast on a target without MP, they instead take damage as per a normal spell.