Skilled practitioners of magic who utilize wands to cast their spells. Their spells are limited to their wand, however they can be more potent.
Wand Savant
Wand: In order to cast a spell, the Wand Warrior must use a wand. Wand Warriors receive a specialized wand free at 1st level, and this wand is used to channel the Wand Warrior’s spells. Wand Warriors must choose Arcane, Divine, or Summoning as their spellcasting type. When casting a spell using their wand, Wand Warriors receive a +1k0 to hit with the spells, and spells cast on themselves are instead a Swift action instead of the original casting time required.
Wands can be selected as a choice for Weapon Focus and Weapon Specialization by the Wand Warrior.
Wand Abilities
4th Level: Spend a number of MP (up to a maximum of ½ your level). Gain a bonus to all Defenses equal to the MP spent. This lasts for 1 round per point spent.
8th Level: A free action can be used to summon your wand to your hand. This can be used once per encounter, and the wand must be within your line of sight.
12th Level: Spend the MP required to cast a spell and infuse it within your wand. This spell remains in the wand until cast by you, or until a week passes – whichever comes first.
16th Level: Once per encounter a spell you cast on an adjacent ally can be done as a swift action.
20th Level: As an immediate action you can spend up to 10 MP. This grants you Deflection equal to the MP spent against the incoming attack. This Deflection lasts until the beginning of your upcoming turn.
This replaces Mage’s Origin and the Origin Abilities gained.