You use your technological aptitude not to influence technology around you but to instead morph your body into a hybrid between machine and man.
Special: You must be have flesh and a tangible body in order to take this archetype (the Ga'au for example cannot take this, nor can Spirit Armor).
Nanomachines
The focus of your powers comes not from a foci, but instead a swarm of nanomachines runs through your blood and body, healing you and repairing you over time. They grant you have Fast Healing 2, and a +5 bonus to Bodily Defense against poisons and diseases.
This replaces Technomancer's Foci.
Natural Science
Steal Spell only allows you to steal spells from the Nature spell list. Your MP for casting these spells however is enhanced receiving Level + Smarts in place of half level + Smarts.
This alters Steal Spell.
Advanced Knowledge
In place of Reality Hacks, you instead receive Bonus Feats at the levels in which you'd normally gain a Reality Hack. You still must meet the prerequisite for the spells.
This replaces Reality Hacks.
True Awakening
This works as normal, however instead of being transferred into your foci you instead disintegrate into a mass of nanomachines (your clothes and equipment do not disintegrate with you), and you receive a move speed of 3 squares as this nanomachine swarm. Destroying the nanomachines requires a Spellcraft check similar to the one for the normal True Awakening. Your body regenerates after 1 day if given time to rest and repair yourself.