Deception is used to lie, deceive, misdirect, and even feint against people.
Deception checks don't have their own DCs, instead going against the target's opposed Awareness check.
Feint is a special type of action in combat which causes its target to lose their Agility to Defense/Avoid. Using a Feint action is a standard action and goes against their target's Mental Defense just like any Deception check.
Deception is also used to disguise yourself and is made against a target’s opposed Awareness check. It takes time to set up disguises with simple disguises taking up to 1 hour while complex disguises take up to 4 hours.
This uses Luck as an ability score.
The following are expanded uses for characters. These checks are considerably more difficult, and usually only able to be completed by the most dedicated practitioners.
Skill Usage
Force target to take an action
Disguise thoughts from mind reading
DC
+50
+60