Drugs are often taken by individuals in order to produce various highs, to feel good, and sometimes for battle.
Addiction occurs when a character’s body begins to crave the substance taken, and cannot go on without it. This usually manifests in withdrawals when not using the substance. Addiction Threshold represents how many doses must be taken to become addicted, if Endurance is lower use Endurance instead.
Characters who are addicted must take an amount equal to the Addiction Threshold (or their END if it is lower) in a day else they'll suffer withdrawals. Withdrawals deal a -5 penalty to all the character’s checks.
Characters who take more doses past the Overdose Threshold, another attack is made against their Bodily Defense using the drug’s original attack roll +2k2, and on a successful hit they die of an overdose.
The time present is how long the drug affects the user.
The drug’s attack roll is only necessary if a character is forced to take a drug unwillingly. Sometimes it is employed against negative effects that may take place. Being immune to poison makes you immune to the effects of drugs.
Name: Alcohol
Price: 5 G | 5k4 vs. Bodily Defense | 1 hour | AT: 4 | OT: END+1
Description: One of the most commonly taken substances, alcohol is sold in most places and is drank socially. Alcohol is known to make users abandon some of their inhibitions, however this impairs other mental and motor skills. Characters who drink alcohol cause 10s to explode on their Persuasion and Deception checks, however they take a -1k0 to Strength, Endurance, Agility, and Smarts checks (including attack rolls).
Taking additional doses of alcohol adds +2 to Persuasion/Deception checks, and adds another -1k0 to STR, END, AGI, and SRT checks.
Name: Alprazolam
Price: 15 G | 7k5 vs. Bodily Defense | 1 hour | AT: 2 | OT: END
Description: A benzodiapine used to ease anxiety and panicking. Characters under the effects of alprazolam are immune to non-magical fear effects, and receive a +2 to Mental Defense against magical fear effects. However on a successful hit against the target’s Bodily Defense the character is staggered.
Taking additional doses of alprazolam adds +2 to Mental Defense against magical fear effects, and additional hits vs. Bodily Defense deal a -1 square to all move speeds.
Name: Amphetamine
Price: 250 G | 6k4 vs. Bodily Defense | 3 hour | AT: 5 | OT: END
Description: Amphetamines (also known as speed), is a stimulant used to help those with ADHD and also to generally enhance wakefulness and focus. Characters under the effects of amphetamines are immune to non-magical fatigue and similar effects, and receive a +2 to Mental and Bodily Defense against magical fatigue/fatigue-like effects. After the effects wear off, the character is fatigued and staggered for 1d5+1 hours.
Taking additional doses of amphetamine adds +2 to Mental/Bodily Defense against magical fatigue/fatigue-like effects. The after effects progress to exhaustion to the second time, and for the third time the duration increases to 1d10+1 hours. Every time thereafter the duration increases by 1 hour.
Name: Caffeine
Price: 2 G | 6k3 vs. Bodily Defense | 1 hour | AT: 5 | OT: END+4
Description: Caffeine is one of the mot commonly available and taken substances, even more-so than alcohol. It stimulates those taking it, but is much weaker than other more illicit substances. Characters under the effects of caffeine receive a +2 to Bodily Defense against fatigue effects.
Taking additional doses of caffeine adds +2 to Bodily Defense against fatigue effects. However, taking additional doses results in a -2 to Smarts-related checks for each time a dose is taken past the first.
Name: Cocaine
Price: 45 G | 8k5 vs. Bodily Defense | 1 hour | AT: 3 | OT: END/2
Description: Cocaine is a stimulant which increases the user’s heart rate, numb pain, and also increase a user’s mental and physical activity. Characters under the effects of cocaine receive a +2 to land speed and Agility-based checks (including attack and damage). However on a successful hit against Bodily Defense the character also takes a -2 to Deception and Persuasion checks as well as a -2 to Mental Defense against fear effects.
Taking additional doses of cocaine adds a +2 to land speed and Agility-based checks, however the penalty to Deception/Persuasion and Mental Defense also increase by -2 each time.
Name: DMT
Price: 60 G | 8k5 vs. Bodily Defense | ½ hour | AT: — | OT: END+2
Description: Dimethyltryptamine (also known as DMT) is a psychedelic which occurs naturally, and is viewed as one of the most intense psychedelics one can get their hands on. Characters under the effects of DMT receive a +5 bonus on all Magic-based checks (including attack and damage) due to the drug linking their spirit with the innate spiritual energy binding them. However, after the duration ends the character is exhausted.
Taking additional doses of DMT renews the effect (but doesn’t stack with itself) and negates the exhaustion. Characters cannot die from a DMT overdose, however overdosing causes the character to be plagued by Hallucinations as per the mental illness.
Name: Heroin
Price: 60 G | 10k5 vs. Bodily Defense | ½ hour | AT: 2 | OT: END/2
Description: Heroine is a powerful opiate substance with prominent relaxing and sedative effects. Characters under the effects of heroin receive a +5 to Mental Defense for the duration, however the character is exhausted and nauseated after the duration.
Taking additional doses of Heroin increases the bonus by another +5, however the character also takes 2 points of damage (bypassing Soak) each time.
Name: Ketamine
Price: 35 G | 6k4 vs. Bodily Defense | ½ hour | AT: 5 | OT: END+1
Description: Ketamine is a dissociative that causes intense hallucinations. Characters under the effects of ketamine receive a +2 to Mental Defense, however they are affected by the Hallucinations mental disorder for the duration of the drug.
Taking additional doses of Ketamine increases the bonus by another +2, however the Hallucinations last an additional 1 minute for each additional dose.
Name: Kratom
Price: 5 G | 6k3 vs. Bodily Defense | 1 hour | AT: 4 | OT: END/2
Description: Kratom is a depressant which has effects similar to that of an opioid, killing pain and relieving stress. Characters under the effects of kratom receive a +2 to Bodily Defense and is cured of any effects which list “pain” within them. If the character’s Bodily Defense is hit (do not apply the bonus from kratom to the attack roll from kratom) they are sickened after the duration for 1 minute.
Taking additional doses of Kratom increases the bonus by another +2, however the attack roll from kratom receives a +2k2 for every additional dose, and on a successful hit the character is instead nauseated for 1 hour after the duration. If it doesn’t hit, they are instead sickened after the duration for 1 minute. Overdose on Kratom causes you to be nauseated for 1 day.
Name: LSD
Price: 40 G | 6k4 vs. Bodily Defense | 3 hours | AT: — | OT: END+2
Description: LSD is a popular psychoactive substance popular among creative and spiritual individuals. Characters under the effects of LSD receive a +5 bonus to Artisan checks, Spellcraft checks made to craft, and divine characters receive a +2 to rolls related to their divine magic (such as attack and damage). Afterwards characters are fatigued for 1 day.
Taking additional doses of LSD resets the duration, and the after effect is instead being nauseated for 1 day. Additional doses beyond the first re-dose do not increase the duration of the nausea. Overdose on LSD knocks you unconscious for 1 minute.
Name: Marijuana
Price: 10 G | 5k4 vs. Bodily Defense | 1 hour | AT: 9 | OT: END+2
Description: Marijuana is a popular psychedelic, its usage rivaling alcohol for its popularity. Characters under the effects of marijuana receive a +2 to Mental Defense against fear effects. Afterwards characters take a -1 to all checks for 1d5+1 rounds.
Taking additional doses of Marijuana increases the bonus by 2 each time, and the after effects increase the penalty by 1 and the time by 2. Overdose on Marijuana knocks you unconscious for 1 minute.
Name: MDMA
Price: 35 G | 6k4 vs. Bodily Defense | 2 hours | AT: 5 | OT: END
Description: MDMA is a popular party drug also known as “ecstasy”. Characters under the effects of MDMA receive a +2 on all checks made. Afterwards characters take a -2 to all checks for 1 hour.
Taking additional doses of MDMA increases the bonus by 1 each time, and the after effects increase the penalty by 1 and the time by 1 additional hour.