Each game of The Fade Tabletop is bound to be different when ran, even by the same GM. Plots will change, GMing styles will alter, and combat encounters will be set up in different ways. This section is meant to help GMs not only with the simple aspects of setting up games, but also the finer details of their campaign or plots. This also covers how to run the game in certain settings, running the game within the core setting of The Fade (Morta IV), and so on.
The game and the way it is built hits upon a couple different core themes, and while these may not encompass how every game of The Fade is ran, this is how the setting illustrates the world it is trying to build.
Horror
Characters are, ultimately, fragile beings in both mind and body. Their very being is vulnerable to the outside world, and creatures beyond their imagination lurk and wish to end their life. Game Masters should feel free to downplay these horror elements if they so wish, putting less focus on the terror and danger associated with adventuring and giving more attention to the heroics of those brave souls who do so.
High Fantasy
In the world of The Fade, magic is an existent and prominent force which most beings are aware of its existence. It functions in a similar way to technology, and is a common thing within every individual's life. Very few cultures have embraced technology over magic, and space-fairing is done through the usage of portals connecting planets and alternate realities together. Game Masters may wish to switch the setting from High Fantasy to Low Fantasy, or even remove all aspects of Fantasy altogether in favor of a more realistic medieval or modern setting. See the Removing Magic alternate rule.
Science Fantasy
A rare occurrence within Morta IV, technology beyond that of the medieval period supplemented with magic for convenience tends to be a rarity. Modern technology is somewhat understood by medieval societies, seen as a foreign invention they want no part of. Though the modern technology is "newer", most societies see it pointless to make the switch over when the benefits of modern technology are already dealt with by certain magic applications. Sci-Fi creations and inventions are completely foreign to those majority of medieval societies, the already luxurious and unnecessary modern technology only being made "fancier" in their eyes rather than more useful.