Oracles cursed with premonitions, and rambling in various tongues. Their skills as a divine spellcaster make them unique and strange among Mages.
Insight Origin
Divine: Uses Divine magic, and the Diviner is limited to the spells which they know, and cannot gain more through study or a spellbook. Despite this, they are able to spend MP equal to half their level (minimum 1) in order to gain a bonus to all checks for 3 rounds equal to their level.
Insight Origin
4th Level: Treat your initiative rolls as 8 if a result under that is rolled.
8th Level: Once per encounter gain a +0k1 to a single Dodge or Parry check being made.
12th Level: Choose a single spell from the Psychic or Madness spell list of 2nd or 1st level. You learn this spell and can cast it as a divine spell.
16th Level: When under half HP you are able to reduce your MP cost by the amount of HP missing between your current HP and half your HP. (For example, total HP being 12, half is 6. If you are at 4 HP, the difference is 2 - so it reduces MP cost by 2.)
20th Level: You are immune to sleep effects and enemy mind-affecting effects.
This replaces Mage’s Origin and the Origin Abilities gained.
Speak in Tongues
Diviners are unable to speak completely coherently, constantly swapping between various languages - only staying in one language to speak with someone, otherwise resorting to mad ravings. Despite this drawback however the Diviner can speak any Human Language in existence (even extinct languages).
This replaces the Magic Tampering gained at 3rd level.