Physical Description: Pale skinned half-breeds of Vampires and Humans, a Dhampir possesses traits of both species while not being entirely one or the other. They often have dark hair and brightly colored eyes which shine in the dark.
Associated Class: Dhampirs make excellent Rogues or Steam Blades due to their natural quickness and unnatural luck.
Associated Religions: Due to their unholy origins, some follow this path to its fullest extent, worshipping deities of Undeath and vampirism while others take the polar opposite approach and choosing to worship gods which wish to smite vampires.
History: Originating due to some Vampire’s wishes to breed with non-Vampires, creating a legacy of partially undead children. Unlike Vampires however Dhampirs are born with some spark of life, thus maintaining their humanity despite the unholy blood coursing through their veins. Dhampirs from history always made an effort to rebel against their Vampire fathers with varying results and success. Because of this rebelling however they have managed to carve out a solar system for themselves of anti-vampire individuals.
In Morta IV: In the modern era, Dhampirs are more common than Vampires due to purebred Vampires being hard to make than Dhampirs, and thus the mindset of anti-Vampirism spread farther and faster than usual. The main bastion of Vampires left have thus taken up residence in one of the few undead planets, Gash’ka and features an atmosphere comprised almost entirely unholy energy. Living beings who enter the planet unprotected are harmed almost instantly and starships not outfitted to deal with the bizarre atmosphere are torn to bits. This works to a great benefit for Vampires as any scourge against them would need to either be committed by their own kind, or a group of specialists who are also rich enough to afford going there. There’s also the possibility that said specialists wouldn’t come back alive, deterring would-be invaders, including the Dhampir themselves.
Dhampir Abilities