Hardened warriors who focus in killing by flying into an endless rage and slaughtering every enemy in sight. They make retreating a favorable option for most...
Hit Points: Berserkers are abnormally tough and receive 10 HP instead of 8 HP.
Weapon and Armor Proficiency
You can sacrifice your proficiency with armor to instead gain proficiency in an exotic weapon. Not choosing this keeps your armor proficiency.
Wild Rage
At 1st level you can enter into a bloody rampage, increasing your killing ability to be greater than normal. While in this rage gain a +1k0 attack and damage and a +1 to Soak, but take a -2 to Defense and Avoid. This rage lasts for 5 + Endurance rounds. This increases by +1k0 attack and damage at 7th, 13th, and 19th levels. This can be used once per encounter.
This replaces the Martial Talent gained at 1st, 7th, 13th, and 19th levels.
Into the Fray
In order to enter combat as soon as possible, you must be fast on your feet. Instead, gain the Unshakable bonus to your move speed, and add the bonus from Unshakable onto the modifier whenever doing anything that multiplies your move speed. (Example: Charge is x2 to speed. With Unshakable +1, this becomes x3 speed.)
This replaces Unshakable.
Tough it Out
At 4th level you learn how to take a hit and tough it out, even without armor. While in their Wild Rage you add your Endurance as Deflection to all body parts so long as you’re not wearing armor. At 8th level and every 4 levels thereafter the amount of Deflection gained is increased by +2.
This replaces Armor Training.