Skills represent various tasks characters can perform and utilize in order to complete non-combat obstacles and situations. Characters who advance in level become better at the skills they can perform.
Physical skills are affected by Armor Penalty. These skills include any ability which relies on Strength, Agility or Endurance (even if the skill’s ability changes to a mental one). Armor Penalty reduces the result by the total amount listed on the armor pieces worn.
Assisting: Allies can attempt to assist an ally. Allies can make DC 10 check of the same type the ally is attempting - granting the ally a +2 when attempting this check. Multiple allies can assist an ally, up to a maximum of a +6 bonus from assisting.
Skill Roll Calculation: (Associated Ability) k (½ Associated Ability) + (Level if the skill is trained)
Example: A level 6 Rogue with 6 Agility with a trained Acrobatics check comes out to 6k3+6 on a skill roll.
Skill List: