Technomancers who follow the specialty of clockwork creations, controlling and manipulating them.
Clockwork Foci
Clockwork Mages form a bond with a clockwork creation of their own, this creation resembles an animal or human save for its bizarre mechanical form.
Clockwork: This creation has a 6 square land speed or 4 square fly speed. This creature lacks an Endurance score and instead has the following stat layout; 8, 6, 4, 2, 2, 1. This clockwork creation is Size 4, and possesses the capability to wield weapons and is proficient with one weapon type (creator's choice) but receives no natural attacks.
All Technomancer abilities (which would normally not affect clockwork creatures) are able to affect clockwork creatures.
This replaces Technomancer's Foci.
Mind of the Machine
Spells cast by the Clockwork Mage gained through the Steal Spell class ability can affect a Construct's Mental Defense, even if they would normally be immune.
This replaces Infuse Power.
Command Clockwork
This functions as per Command Machine except it affects Construct (Clockwork) instead of Construct (Robot).
This alters Command Machine.