Wardens of power who gather their strength from the spirits of beyond, allowing him to strike true against even those who are incorporeal.
Weapon and Armor Proficiency
All steam weapons count as possessing the Æther quality when wielded by the Spirit Knight. When in the hands of a non-Spirit Knight, they lose this quality.
Radiant Edge
By channeling their spirit within their blade, the Spirit Knight is able to slay spirits. As a standard action this edge can be used, and for a duration equal to the Spirit Knight's Magic they are able to hit incorporeal creatures as if they were corporeal, and gain a +5 to damage when doing so. Cool Down is only factored in after the ability has worn off.
Cool Down: 3 rounds
This replaces Razor Edge.
Infused Edge
As a full-round action the Spirit Knight can infuse their weapon with magical power, intensifying the damage it can deal. As a standard action, the Spirit Knight can make an attack and on a successful hit, the minimum amount of damage (after Soak) that can be done with this attack is equal to half the Spirit Knight's Magic.
Cool Down: 5 rounds
This replaces Charging Edge.
Overflowing Edge
As a full-round action the Spirit Knight can make a single attack, pouring all of their energy into the attack in order to increase its deadliness. If the attack hits, it is automatically considered a critical hit and is counted as a called shot (but not a critical called shot unless the attack roll made would normally critically hit) against each of the enemies' body parts.
Even if this attack misses, the Spirit Knight is exhausted for the duration of their Cool Down.
Cool Down: 8 rounds
This replaces Overdrive Edge.