Tags: Area
MP Cost: 1
Casting Time: Standard
Target: Adjacent square
Goes Against: Avoid
Description: On a successful hit the area you make is considered to entangle those who step into it. In order to move those within the area must succeed at a DC 15 + your Magic + your Resistance Acrobatics check or they are unable to move, and their move action is wasted. Alternatively a full-round action can be spent to cut oneself free. This lasts for 1d5+1 rounds.