Used for convincing others of your point of view, through force or otherwise.
Those who use Persuasion to Intimidate must make the check against a foe's Mental Defense. On a success, the target is shaken (and cannot be brought beyond the shaken condition through this skill normally). Alternatively Intimidate can be used in place of Persuasion in order to make someone do what you want except doing so lowers their attitude by two. Intimidating takes a standard action. This lasts for 1 round.
If used as a normal Persuasion check, this is either made against the target’s Mental Defense or against their Level + Luck whichever is higher, and is modified by the table’s various attitude modifiers.
Alternatively, a Persuasion check can be made to increase the target's attitude towards you. This can be done once per day on said target.
This uses Luck as an ability.
The following are expanded uses for characters. These checks are considerably more difficult, and usually only able to be completed by the most dedicated practitioners.
Skill Usage
Check vs. Fanatic (Fanatic will obey any order)
Shift target's mood from Helpful to Fanatic
DC
-30
80