These are adventures which have been designed to be able to be ran with the system easily, and used by GMs as a means of getting comfortable with the game, or merely experiencing a story written by the creators of the system themselves! Adventures created in this section will be structured typically for short games, 1 - 4 sessions worth of content, however longer adventures may be created (spanning multiple campaigns).
Adventure titles will be labeled like so:
Cragg Deep (EL: 5)
This indicates the name of the adventure (Cragg Deep) and the Effective Level of the adventure (5), meaning it is appropriate for characters around 5th level or so.
This is an experimental idea - allowing players of the game to submit experiences which may be added to the ongoing story, affecting how certain parts of the world are shaped. This will be updated with more information regarding this pseudo-ARG / Tabletop experience. GMs will be given scenarios on a specific page created for this storyline for which they can run. For those wishing to affect the ongoing story, a recording of the session or write-up of the session should be done. GMs are free to run the storylines without wanting to affect the story - however those who wish to must submit their session for review. Certain outcomes may be chosen over others by those running the storyline. This is to be determined, and will be more fleshed out once this starts to be put into practice.
Characters may be submitted to the "canon" of the ongoing story, whether they are part of a game being ran by a GM who is partaking in this ongoing story, or if they are meant to be an NPC/individual acting within the story. This part of the game will be fleshed out more later. However; this is meant to allow players to interact with the story without being part of a game that is being ran.