A character’s species determines their heritage, and their natural capabilities. Below are a list of the various species found within Morta IV that are playable.
All races, unless otherwise specified, are Humanoids with a subtype matching their species name. Example: Humanoid (Human) or Humanoid (Goblin). The exception to this is Half-Breeds (any species that starts with a “Half-” prefix).
Half-Breeds are counted as Humanoids with a subtype equal to the name that comes after “Half-” and an additional humanoid subtype of their choice. For example Humanoid (Elf, Dwarf) or Humanoid (Ghost, Orc).
Species have three age categories; Young, Adult, and Old. When creating a character players can choose between these three age categories, though a GM may restrict a game to a specific age category such as only Young characters, or Old characters.
Species with a “—” are ageless/immortal. Immortality is different depending on the species; Androids are ageless due to being constructed, Vampires aged before becoming undead. In this case, the Vampire chooses the age category they were turned in. They cannot leave the age category, but gain all of its benefits. Species with a † listed next to them are immortal and can choose their age category they count as. Otherwise the species doesn’t get age bonuses or penalties ever. Age penalties CAN reduce a stat to 0, and it’s recommended to put points in the stat.
There are many languages stretching across Morta IV. Some languages are taken directly from Earth while others are native to the galaxy. Over time, Earth languages have become the most popular due to Heion’s exploration across the galaxy. Even if they did not bring the culture to other planets, the languages have spread like wildfire.
Human Languages (also known as Native Languages) are categorized into a couple different subtypes in The Fade Tabletop based on how many speakers there are and how common it is for these languages to be known.