Some beings afflicted with their infection see it as a blessing of power. Others...as a curse. These individuals see it as a mixture of the two.
Prerequisites: Levels in Infected Host and Chaplain, Level 5+
Class Abilities
Corrupted Devotion
The one pure devotion of the Chaplain has since become infected with the very infection that plagues the Heretical Creation. They no longer heal or harm using holy/unholy, and now rely on the arcane element of corruption. All divine spells they cast use corruption in place of holy or unholy. When using corruption to heal, it can only heal you. When using it to harm, it functions like normal.
Your Devotion to your deity changes as you are now a heretic, leading you to instead take actions deemed sinful by them in order to increase your Corrupted Devotion.
Selfish Defense
The Heretical Creation receives a bonus to all Defenses equal to half their total level when casting a healing spell on themselves. This lasts for 1 round per level.
Channel Impurity
This functions as Power of Faith except it can only be used as a 6 square radius, and when used all enemies within the radius have an attack made against their Bodily Defense using the Heretical Creation's Magic. On a successful hit, they take 1d5 points of corruption damage (bypassing Soak), and a number of a sanity damage equal to 1d10 + total level.
Infected Form
As their infection grows ever worse and mutates further, the Heretical Creation begins to take on a new - more grotesque form. They receive a +10 bonus on Persuasion checks made to intimidate, and they gain Natural Deflection equal to their Endurance. This stacks with other forms of Natural Deflection gained from the Infected Host class.
Corrupted Pulse
The Heretical Creation can unleash a powerful pulse of corrupted energy around them, rotting all it touches. This is a standard action, and once this occurs all enemies within a 4 square radius have an attack against their Bodily Defense using the Heretical Creation's Endurance to hit, and on a successful hit they take 1d5 + END corruption damage (bypassing Soak) and are exhausted.
Consumed by Hate
You are able to fly into a Wild Rage as per the Berserker's ability; however you instead gain a +5 to attack and damage, and a -5 to all Defenses. This lasts for 5 + Endurance in rounds, and can be used once per encounter.
Monstrous Infection
As time goes on, the horrific mutations continue to spread across the Heretical Creation's body to the point where they barely can be considered a normal humanoid. Their creature type changes to a completely different one from their regular creature type. If they are already a different creature type, they choose a new one (and include Humanoid to their list). They gain special abilities in accordance to their new type, as listed below.
Undying Infection
Even if they are to die, their infection lives on...The Heretical Creation is able to, once per month, activate this ability in order to save themselves from a potential death. In doing this their disease stores all of their genetic information and leaves the body for a time after it dies. It then finds a new host to infect - typically a helpless and sleeping target (GM's discretion). After 1 month of illness, the afflicted character will explode into a mass of gore, reforming into the Heretical Creation in their new and revived body.
Eviscerate
Enemies slain by the Heretical Creation are disintegrated - everything except their equipment and clothes falling to dust after being killed. In doing this, the being slain cannot be revived (however they pass onto the afterlife like normal). If this is used against a creature with an ability to revive itself, this does not prevent the use of this ability, only preventing the use of outside forces (such as a healer) to revive them.
Demifiend
A Heretical Creation which has reached the peak of its infection is known as a Demifiend, and it has become a living embodiment of all that is wrong and impure. It is immune to all forms of nonlethal damage, cannot be knocked unconscious, and is immune to sleep effects and curses.