Non-magical enhancements to various weapons made to strengthen their effectiveness and usability. These come in many forms such as attachments for firearms or as teeth on a blade.
Melee Weapons
Name: Serrated Edge
Price: +250 G
Description: With this blade it gets caught on clothing and sinew upon attacking, tearing through people but also getting caught in them. These weapons take a -1k0 to hit and deal a bonus 1d5 bleed damage for 2 rounds. This only applies to slashing weapons.
Name: Crescent Guard
Price: +250 G
Description: This weapon gains the Shielding property, but cannot gain the benefits of Slim Blade, Thick Blade, or Crushing Weight. This only applies to swords.
Name: Slim Blade
Price: +350 G
Description: This weapon deals -1k0 to damage, but gains the Finesse property. This cannot gain the benefits of Crescent Guard, Thick Blade, Serrated Edge, or Crushing Weight.
Name: Thick Blade
Price: +250 G
Description: This weapon gains the Savage property, but cannot gain the benefits of Crescent Guard, Slim Blade, Thick Blade, or Crushing Weight.
Name: Crushing Weight
Price: +400 G
Description: This weapon gains the Shield Breaker property, but cannot gain the benefits of Slim Blade, Thick Blade, or Crescent Guard.
Name: Long Grip
Price: +600 G
Description: This weapon gains the Reach property. This only applies to two-handed weapons.
Ranged Weapons
Name: Repeating Cart
Price: +250 G
Description: This changes the crossbow to Semi instead of a Single. This cart holds up to 8 crossbow bolts.
Firearms
Name: Holographic Sight
Price: +150 G
Description: This weapon receives a +2 to hit.
Name: C79 Scope
Price: +300 G
Description: Increase the weapon’s range by x3.4 (rounded down).
Name: 7x Scope
Price: +650 G
Description: Increase the weapon’s range by x7 (rounded down).
Name: Heavy Barrel
Price: +245 G
Description: This weapon receives a +1 to hit.
Name: Suppressor
Price: +400 G
Description: Anyone within 4 squares of the character firing a suppressed firearm must make a DC 20 Awareness check to notice where the firearm’s shot came from. Laser and plasma weapons cannot be suppressed. Increase the DC by 2 for every 1 square away the characters are away from the one firing the suppressed firearm.
Name: Foregrip
Price: +150 G
Description: This weapon receives a +2 to hit.
Name: Bipod
Price: +200 G
Description: While prone and the bipod is set up (a swift action) this weapon receives a +5 to hit.
Name: Flashlight
Price: +100 G
Description: This frees up a hand, attaching a flashlight to the weapon.
Name: Laser Sight
Price: +250 G
Description: This weapon receives a +1 to hit.
Name: Extended Magazine
Price: +200 G
Description: Double the weapon’s magazine.
Name: Speed Loader
Price: +425 G
Description: Reloading a revolver is reduced to a swift action.