Experts at diverting all of the attention to themselves. This leads them to being assailed upon by their foes, for better or for worse.
Torment
As a move action you can begin goading and tormenting their enemies, infuriating and instilling aggression in them. All enemies within 4 squares have an attack made against their Mental Defense using Deception or Persuasion for the roll. On a successful hit, opponents have one of two choices - attack you or try to ignore you.
Deciding to attack you means they receive a -1 to all of their Defenses, and a +1 to attack rolls and damage rolls against you. Ignoring you reverses these to +1/-1.
At 7th level the bonus/penalty becomes 3, at 14th level the bonus/penalty becomes 6, and at 20th level the bonus/penalty becomes 10.
This replaces Perform, Improved Perform, Greater Perform, and Unleashed Perform.
Take a Beating
At 2nd level you add your Luck onto HP in addition to your Endurance, and receive Toughness as a bonus feat.
This replaces Performer's Guile.
Thick Skin
At 6th level you receive Deflection to all of your body parts equal to 1/4 level + Luck against attacks from enemies affected by your Torment ability.
This replaces Strike True.
Dead Man Walking
At 12th level you can convince an enemy they are a dead man walking if they choose to attack you or your allies. This is an attack against their Mental Defense using Luck (not Deception or Persuasion) and on a successful hit the opponent is frightened.
This replaces Deadly Alliance.
Scathing Torment
At 18th level before using Torment choose an enemy who will be affected by the attack, and that enemy instead takes both as a penalty on a successful hit.
This replaces Blind Obedience.