Physical Description: Humanoids who have been infected with lycanthropy. This causes them to shift into a more animalistic form either at-will or during a full moon. This animalistic form depends on the type of lycanthropy, and the user’s own physical form. Otherwise they appear as a regular human normally and are virtually undetectable.
Associated Class: Lycanthropes are very physically adept, and prefer to become classes such as Soldier (Berserkers), or even Druids to take advantage of their natural weapons.
Associated Religions: Though they are similar to humans, Lycanthropes are strangely enough drawn to deities relating to darkness and the moon despite its nature of forcibly transforming them.
History: Lycanthropy is a disease as old as humanity itself, originating from wolves enhanced with magic and infected with mange, this bizarre combination of factors led to some of the first cases of lycanthropy. Though it isn’t limited to just dogs and wolves, Lycanthropy is most commonly found in those subjects, creating werewolves because of it.
In Morta IV: Lycanthropes still affect many civilizations across the galaxy, having spread far and wide and with cures for lycanthropy being relatively expensive to come by. Those infected are treated like outcasts, thrown out from their own homes and made to fend for themselves. This has led to a particularly large amount of Lycanthropes choosing to enact revenge on their old home during one of their forced shifts due to the moon, and wreaking havoc on unsuspecting citizens.
Curing lycanthropy requires the use of a potion worth 5,000 Gold, and upon curing the individual they return to their original humanoid self, regaining old species abilities and bonuses.
Lycanthrope Abilities