Those who prefer to take to the front-lines as an Evoker rather than staying back and slinging their blast from afar solely.
HP & HP Progression as per a Rogue, Soak as per a Rogue, Attacks per Level as per a Rogue.
Energy Blade
Your Evoker's Blast can be used in melee in addition to being used at range. When being used in melee, increase the base damage of the Blast by +1k1.
Other archetypes which specify they alter Evoker's Blast can be taken in addition to this without conflict, so long as they still possess a Blast-like ability when altered.
This alters Evoker's Blast.
Martial Trick
In place of Blast Trick, you receive Martial Talents and treat your level as if you were a Soldier of equal level for these. Blast Tricks which specify a weapon also apply to the Blast (such as Oversized Weaponry). Abilities which ask for Strength or Agility can be substituted for Magic instead. Otherwise, if they do not meet prerequisites (such as Armor Training or Weapon Training) they cannot take these abilities.
This replaces Blast Trick.