Hidden in the shadows or even in plain sight, Spymasters utilize their knowledge of how to stay hidden and collect information very well.
Prerequisites: Level 8+, Deception and Stealth trained
Class Abilities
Cover Identity
Choose a cover identity (including a name, occupation, and so on) that doesn’t match up to yourself. You double your level on Deception checks to assume your identity.
Unfortunate Mishap
Once per day you can choose a target for an Unfortunate Mishap. Upon being killed by you, any detection of who did the killing doesn’t reveal you (however a murder is revealed to have taken place).
Identity Mask
Once per day you can choose to create a ‘mask’ of an enemy you’ve killed. You instantly transform to appear as that person for a number of hours equal to your Spymaster level. Attempts to see through the mask go against your Deception.
Hidden Objects
When making a Stealth check to hide an object, you receive a +2k0 to the check.
Surprise Strike
When attacking a character while in Stealth, go against their Avoid instead of Defense. If you’d already be targeting Avoid, gain a +0k1 to hit.
Slip Away
If you successfully make a Stealth check after combat you can appear to have successfully slipped away even if you haven’t, ending the combat. You must have cover or concealment in order to do this.
False Conspiracy
You can make a Deception check in order to spread a lie among a massive amount of people. In doing this those who recite the lie you told receive a bonus on their Persuasion check equal to their level. Persuasion is used in place of Deception for those reciting the lie since they believed it, and believe they’re telling the truth.
Quick Change
You can assume your Cover Identity as a full-round action if you are not in your cover before activating this ability.
History Blank
As a standard action you can choose to create a History Blank. In a 6 square radius emanating from the original square you created the History Blank from nobody but yourself and those within the radius are able to remember what happened inside of the radius. People outside of the radius are unable to interfere with the radius while it is active. This lasts for 1 minute per Spymaster level.
Identity Paradox
When assuming your Cover Identity, your real identity is considered to be untraceable for your enemies. Allies do not have this problem however, and the same goes for perceived allies who turn out to be enemies or who betray you later. This lasts so long as your Cover Identity is active.