Creatures and characters come in all different shapes and sizes. Sizes in The Fade Tabletop, are listed as a number between 1 and 10 (with numbers higher than 10 being exceedingly rare, but not impossible to find).
Size: Characters size 1 through 4 fit within one square, characters size 1 can fit multiple of their own size into one square. Size 5 characters take up 2 squares by 2 squares on a grid map, and for every step above 5, increase the amount of squares they take up (to a maximum of 6x6 at Size 9).
When attempting a grapple, trip, disarm, and similar maneuvers on a creature that is 2 or more steps larger than you, take a penalty to the check equal to -1k0 per step over 2 steps the creature is. This is instead a bonus for the opposite scenario.
Reach: Creatures of size 1 have no reach and must enter the square of a target they’re fighting (which provokes attacks of opportunity) in order to attack. Creatures that are size 5 have a natural reach of +1 higher than the normal reach, and this increases by +1 for every step beyond 5 (maximum of 6 Reach at Size 9).
Natural Attacks
For every step below 4 the creature is, their natural weapon’s damage decreases by 1k0 (minimum of 1k1). For every step above 4 the creature is, their natural weapon’s damage increases by 1k0 (maximum of 6 rolled dice, after which the bonus is added to the keep dice to a maximum of 6 keep dice).
Natural attacks made by creatures (at Size 4) work off of the following:
When calculating size bonuses to damage, the maximum includes the base damage plus the bonus added by size. Thus, the maximum base damage (before applying Strength) a natural attack can reach is 6k6.
When reducing damage for creatures of Sizes below 4 and the rolled dice is already 1, remove from the keep dice if it is above 1. For example, 1k2 would become 1k1.
These bonuses to Natural Attacks apply to “Unarmed” which is considered a Natural Attack.
Large/Small Weapons: Artificial Weapons are modified in a similar way. They increase their base damage dice by 1k0 per Size category above 4, and decrease base damage dice by 1k0 per Size category below 4.