A blood mage transforms their body into a conduit for power. This involves harming themselves to empower their spells and getting dangerously close to dying.
Scarlet Origin
Blood: Uses Arcane magic, and the Bloodmage is limited to the spells which they know, and cannot gain more through study or a spellbook. Despite this, they are able to spend HP to grant themselves a bonus to Bodily Defense equal to the points spent. This lasts for a number of rounds equal to ½ their level.
Scarlet Origin
4th Level: Add Resistance as a bonus to Hit Points.
8th Level: Apply 1k1 points of bleed onto a spell that deals damage a number of times per day equal to Endurance.
12th Level: In addition to the bonus granted by Scarlet Origin, gain immunity to poison and disease while the buff is active.
16th Level: When at half HP or under, the Bloodmage gains a +2 to Soak.
20th Level: You are immune to ability damage or drain, and immune to abilities related to blood (such as vampirism).
This replaces Mage’s Origin and the Origin Abilities gained.
Transfer Essence
As a swift action the Bloodmage can transfer some of their life force into their magical power. By spending HP, they can regain MP equal to HP spent.
This replaces the Magic Tampering gained at 3rd level.