Bound Warriors use intelligent weapons which they mysteriously came into possession of.
Bonded Weapon
At 1st level you gain a Bonded Weapon, this is an intelligent weapon that you possess. This weapon must be one you’re proficient with, and cannot be a Siege weapon, Grenade, or unarmed strikes, and the weapon cannot cost more than 200 Gold.
This intelligent weapon can speak through telepathy with you, and the intelligent weapon is unbreakable unless special conditions are met.
This Bonded Weapon can only be broken if it is sundered by a legendary weapon.
This replaces Dual Casting Combat.
Bound Tutelage
In place of the Arcane Tutelage class feature, you instead gain abilities which compliment your Bonded Weapon.
4th Level: You can make a single attack as a standard action, absorbing the damage dealt as HP gained. If this attack would kill them, treat the maximum as their total HP.
8th Level: You can spend 1 MP to grant your Bonded Weapon one of the following: +1k1 of Fire, Water, Ice, Earth, Acid, Electricity, Wind, or Corruption damage. (This changes the weapon's damage to either full of that element, or half of that element and half of the original damage type)
12th Level: The Bonded Weapon can take physical form. Bonded Weapons have base stats as follows below. In addition to this, they can speak all of the same languages as you and count as having all of the same feats. Bonded Weapons count as Battlemages (without an archetype) and are half your level. They can use all of your class abilities and spells, but using them expends your resources, not their own.
16th Level: Gain bonus HP equal to your double Resistance. This only applies at 12th level.
20th Level: Once per encounter your Bonded Weapon can make an attack against the Mental Defense of an enemy within 6 squares as if it were a melee attack. On a successful hit, they are paralyzed for a number of rounds equal to its rolled damage dice.
Store Life
On a successful kill, you can cause your Bonded Weapon to absorb ½ the target’s Total HP (without factoring in the damage that had been dealt to current HP). You can absorb that HP into yourself, healing you as a move action. This can be done once per encounter.
This replaces Esoteric Combat.
Bonded Weapon
Stats: STR 5, MAG 4, END 5, RES 3, SRT 2, AGI 4, LUK 2
Size: 4
Alter Form: As a swift action, the Bonded Weapon can return to weapon form.
Innately Magical: Choose a spell from your master’s spell list. You can cast this spell without spending MP once per day. This spell must be 3rd level or lower.
Languages: All of the languages known by your master.