Description: You are addicted to something individuals are not normally addicted to.
Name: Unusual Addiction
Price: Varies | 6k3 vs. Bodily Defense | 1 hour | AT: 5 (Already addicted) | OT: END
Description: Due to your addiction, you need to use/do the thing you're unusually addicted to. If you do not, you'll begin to suffer withdrawals, and thus, it gives no other additional benefits.
Overdosing leaves you writhing in euphoria, and cannot kill you. If you overdose, you fall prone and are paralyzed in ecstasy for 1d5+1 rounds.
Example Addictions: Healing (through items or magic), casting spells, disarming traps, unlocking doors, attacking yourself, torturing subjects, and so on. At GM's discretion you can come up with your own, however these must be things which come up frequently. If they do not, the GM is allowed to force you to change the addiction to something which will come up.