Gearheads who have partially transformed their body into that of a clockwork cyborg, becoming more apt for battle and conflict.
Clockwork Soldiers receive 6 Hit Points, 4 Skill Ranks, and 1 Soak. Attacks per Round and HP Progression as per a Rogue.
Constructed Body
Your body has been scarred and transformed with mechanical implementations. You add Size as a bonus to HP, Holy (or Unholy if that heals you) healing is halved against you and abilities which heal objects have full effect against you.
You are affected by Ion Damage as if you were a machine (+3k0 to electricity damage, and fatigued on a hit).
You receive a +4 bonus to Bodily and Mental Defense against disease, poison, fatigue, mind-affecting effects, paralysis, and sleep.
You also receive 10 Deflection against nonlethal damage.
This replaces Knack.
Self Repair
This functions as Item Repair except you are included in the things Self Repair works on, healing you for a number of HP equal to 1/2 level (minimum of 1).
This alters Item Repair.
Bodily Mastery
Choose Feats of Strength or Fortitude. You receive a +2k2 to the roll as well as adding half your level to the check (even if it isn’t trained).
This replaces Crafting Mastery.
Martial Training
This functions as Inventions except at 6th level you can select a Martial Talent from the Soldier’s list in place of an Invention. You count as a Soldier four levels lower than your current level.
This alters Inventions.
Clockwork Limbs
Choose your arms or your legs. These limbs (no matter how many you have) are all replaced with clockwork versions.
If the arms are replaced, receive a +2 permanent increase to Strength.
If the legs are replaced, double your land speed.
This replaces Cybernetic Implanter.
Weapon of Power
This functions as Object of Power except the bonus applies to attack rolls, not Artisan.
This alters Object of Power.
Supreme Body
You are now immune to disease, poison, fatigue, mind-affecting effects, paralysis, and sleep. Your Deflection against nonlethal attacks is now 40 instead of 10.
This replaces Supreme Knack.
First Awakening
Choose a single skill that relies on Strength, Endurance, or Agility. This skill explodes on 10s.
True Awakening
Your attack and damage rolls all explode on 9s and 10s, and reroll 1s and 2s.