SSTS
SSTS-XEGS-v2.0
by Meteo M. Archon
Ed Note-
This is just a Generic Ship combat game for those who are not into complex engineering and diverse forests of systems,
as well as newbies.
The 3 SIMPLE steps to PLAY
Determine who goes first
Move the ship a number of inches or Cubes or Hexes
Fire Weapons
the range brackets each correspond to 1-6/1-5/1-4/1-3/1-2/1, the required ranges to hit on a d6 roll
Each ship's Hull is a quarter of it's length in Meters.
Engine Types
There are Types 1-10, each capable of a maximum movement of inches or spaces equalling the Type Number. Turning a Hex facing, or
60o to port or starboard costs 1 space (small ships), 2 spaces (medium ships, like Cruisers), and 3 spaces (large ships)
Engine Conversion Chart
From other Game Systems:
percent c, spaces moved
.1c, 1-2: 1
.15c, 3: 2
.2c, 4: 4
.25c, 5: 5
.3c, 6: 6
.4c, 7: 6
.5c, 8: 7
.6c, 9-10: 8
.65c, 11-12: 9
.7c, 13-16: 10
.75c, 17-20: 12
.8c, 21-24: 13
.85c, 25-29: 14
.9c, 30-35: 15
.92c, 36-40: 16
.95c, 41-45: 18
Shield Generator Types
Type 1: 8
Type 2: 16
Type 3: 24
Type 4: 32
Type 5: 40
Each Shield Generator has a Recharge Rate equal to the Type Number
Beam Weapon Types
Mix and Match Range and Damage Packages to get Beam Weapons
Range Packages
1: 0/0/0/1/0/0
2: 0/0/1/0/1/0
3: 1/0/1/0/1/0
4: 1/1/1/1/1/1
5: 2/2/2/2/2/2
6: 3/3/3/3/3/3
7: 4/4/4/4/4/4
8: 5/5/5/5/5/5
9: 6/6/6/6/6/6
10: 8/8/8/8/8/8
Damage Packages
A: 1d4
B: 1d6
C: 1d8
D: 1d10
E: 2d6
F: 1d20
Missile Weapon Packages
Range Packages
1: 0/0/0/1/0/0
2: 0/0/1/0/1/0
3: 1/0/1/0/1/0
4: 1/1/1/1/1/1
5: 2/2/2/2/2/2
6: 3/3/3/3/3/3
7: 4/4/4/4/4/4
8: 5/5/5/5/5/5
9: 6/6/6/6/6/6
10: 8/8/8/8/8/8
Damage Packages
A: 4
B: 6
C: 8
D: 10
E: 12
F: 14
Diminishing Heavy Weapon Table (Plasma)
Range Packages
1: 0/0/0/1/0/0
2: 0/0/1/0/1/0
3: 1/0/1/0/1/0
4: 1/1/1/1/1/1
5: 2/2/2/2/2/2
6: 3/3/3/3/3/3
7: 4/4/4/4/4/4
8: 5/5/5/5/5/5
9: 6/6/6/6/6/6
10: 8/8/8/8/8/8
Damage Packages
A: 0/0/0/3/0/0
B: 0/0/4/0/2/0
C: 6/0/4/0/2/0
D: 6/5/4/3/2/1
E: 7/6/5/4/3/2
F: 8/7/6/5/4/3
G: 9/8/7/6/5/4
H: 10/9/8/7/6/5
I: 12/10/9/8/7/6
J: 13/12/10/9/8/7
K: 14/12/10/9/9/8
L: 15/14/12/10/9/8
M: 16/14/12/11/10/9
N: 18/16/14/12/10/8
O: 20/18/16/14/12/10
P: 22/18/16/14/12/12
Q: 24/20/18/16/14/12
R: 26/24/20/16/14/12
S: 28/24/20/16/14/12
T: 30/28/20/20/16/12
Sample Ship:
L-24 reH'qaStaH'vIS yay Class Battleship
Category: Large
Hull Points: 80
Engine: Type 5
Speed: 1-5
Beam Weapons
Type 6C Disruptor
Firing Arcs: 4 f/p, 4 f/s, 2 p/a, 2 s/a
Range: 3-3-3-3-3-3
Damage: 1d8
Type 5D Photon Torpedoes
Number: 120
Firing Arcs: 2f, 1p, 1s, 2a
Range: 2-2-2-2-2-2
Damage: 10
Shield Generator: Type 4
Recharge Rate: 4
Protection: 32 per side