SSTS

SSTS-XEGS-v2.0

by Meteo M. Archon

Ed Note-

This is just a Generic Ship combat game for those who are not into complex engineering and diverse forests of systems,

as well as newbies.

The 3 SIMPLE steps to PLAY

Determine who goes first

Move the ship a number of inches or Cubes or Hexes

Fire Weapons

the range brackets each correspond to 1-6/1-5/1-4/1-3/1-2/1, the required ranges to hit on a d6 roll

Each ship's Hull is a quarter of it's length in Meters.

Engine Types

There are Types 1-10, each capable of a maximum movement of inches or spaces equalling the Type Number. Turning a Hex facing, or

60o to port or starboard costs 1 space (small ships), 2 spaces (medium ships, like Cruisers), and 3 spaces (large ships)

Engine Conversion Chart

From other Game Systems:

percent c, spaces moved

.1c, 1-2: 1

.15c, 3: 2

.2c, 4: 4

.25c, 5: 5

.3c, 6: 6

.4c, 7: 6

.5c, 8: 7

.6c, 9-10: 8

.65c, 11-12: 9

.7c, 13-16: 10

.75c, 17-20: 12

.8c, 21-24: 13

.85c, 25-29: 14

.9c, 30-35: 15

.92c, 36-40: 16

.95c, 41-45: 18

Shield Generator Types

Type 1: 8

Type 2: 16

Type 3: 24

Type 4: 32

Type 5: 40

Each Shield Generator has a Recharge Rate equal to the Type Number

Beam Weapon Types

Mix and Match Range and Damage Packages to get Beam Weapons

Range Packages

1: 0/0/0/1/0/0

2: 0/0/1/0/1/0

3: 1/0/1/0/1/0

4: 1/1/1/1/1/1

5: 2/2/2/2/2/2

6: 3/3/3/3/3/3

7: 4/4/4/4/4/4

8: 5/5/5/5/5/5

9: 6/6/6/6/6/6

10: 8/8/8/8/8/8

Damage Packages

A: 1d4

B: 1d6

C: 1d8

D: 1d10

E: 2d6

F: 1d20

Missile Weapon Packages

Range Packages

1: 0/0/0/1/0/0

2: 0/0/1/0/1/0

3: 1/0/1/0/1/0

4: 1/1/1/1/1/1

5: 2/2/2/2/2/2

6: 3/3/3/3/3/3

7: 4/4/4/4/4/4

8: 5/5/5/5/5/5

9: 6/6/6/6/6/6

10: 8/8/8/8/8/8

Damage Packages

A: 4

B: 6

C: 8

D: 10

E: 12

F: 14

Diminishing Heavy Weapon Table (Plasma)

Range Packages

1: 0/0/0/1/0/0

2: 0/0/1/0/1/0

3: 1/0/1/0/1/0

4: 1/1/1/1/1/1

5: 2/2/2/2/2/2

6: 3/3/3/3/3/3

7: 4/4/4/4/4/4

8: 5/5/5/5/5/5

9: 6/6/6/6/6/6

10: 8/8/8/8/8/8

Damage Packages

A: 0/0/0/3/0/0

B: 0/0/4/0/2/0

C: 6/0/4/0/2/0

D: 6/5/4/3/2/1

E: 7/6/5/4/3/2

F: 8/7/6/5/4/3

G: 9/8/7/6/5/4

H: 10/9/8/7/6/5

I: 12/10/9/8/7/6

J: 13/12/10/9/8/7

K: 14/12/10/9/9/8

L: 15/14/12/10/9/8

M: 16/14/12/11/10/9

N: 18/16/14/12/10/8

O: 20/18/16/14/12/10

P: 22/18/16/14/12/12

Q: 24/20/18/16/14/12

R: 26/24/20/16/14/12

S: 28/24/20/16/14/12

T: 30/28/20/20/16/12

Sample Ship:

L-24 reH'qaStaH'vIS yay Class Battleship

Category: Large

Hull Points: 80

Engine: Type 5

Speed: 1-5

Beam Weapons

Type 6C Disruptor

Firing Arcs: 4 f/p, 4 f/s, 2 p/a, 2 s/a

Range: 3-3-3-3-3-3

Damage: 1d8

Type 5D Photon Torpedoes

Number: 120

Firing Arcs: 2f, 1p, 1s, 2a

Range: 2-2-2-2-2-2

Damage: 10

Shield Generator: Type 4

Recharge Rate: 4

Protection: 32 per side