Horseflesh's Escapades
http://web.archive.org/web/20081204174336/http://www.smileylich.com/sfb/07042002.html
This page briefly describes some of the adventures of "Horseflesh", a dwarf from the Time Bandits genre who appeared in my 2002 SFB Campaign. Horseflesh was creating a Map of all the time holes in the universe for the Supreme Being. Horseflesh visited many alternate realities, such as the "Mirror Universe" and the "Shattered Universe".
Thirteen alternate universes are described here (one for each main race). Each has a very short description and an SSD. More SSDs might be added later to some of the universes. Feel free to use these SSDs in the "normal" universe if you like; I tried to make the SSDs fairly generic.
(#1) The "Sparse Universe" has considerably fewer systems with intelligent life than the standard SFB universe. A race on the far side of the galaxy sent out intelligent "von Neumann probes" to nearby systems. The probes self-replicated and sent out more copies of themselves. Their population was exponential with time, and eventually the entire galaxy was overrun with these probes. Many species were wiped out due to the radioactive emissions these probes generated.
Since habitable systems were so far apart, gigantic "Combining Ships" were built. These allow multiple ships to dock and move together as one larger unit while in warp. Since (in my rules) your "maximum speed in warp" is based on how many warp boxes you have, allowing your ships to combine meant very fast speeds were possible.
Construction Data:
Model Numbers- Mk I
Ship Class- XIV
Date Entering Service- 2/1201.20 (January 20th, 2270), Sparse Universe
Number Constructed- 123
Hull Data:
Superstructure Points- 30
Damage Chart- C
Size
Length- 1,400 meters
Width- 450 meters
Height- 112 meters
Weight- 285,520 tons
Cargo
Cargo Units- 2500 units
Cargo Capacity- 125,000 tons
Landing Capability- None
Equipment Data:
Control Computer Type- XMC-20
Cloaking Device Type- None
Power To Activate- N/A
Transporters-
Standard 6-person- 2
Combat 20-person- 0
Emergency 22-person- 2
cargo large- 2
cargo small- 4
Other Data:
Crew- 300
Passengers- 160
Troops- 100
Deck Crews- 120
Shuttlecraft- 6
Engines and Power Data:
Total Power Units Available-
Movement Point Ratio- 4/1 unloaded, 7/1 loaded
Warp Engine Type- GTBWA-1
Number- 3
Power Provided- 18 ea
Stress Charts- F/G
Maximum Safe Cruising Speed- Warp 8
Emergency Speed- Warp 10
Impulse Engine Type- GTBIB-1
Impulse Engine Output- 3
Weapons and Firing Data:
Beam Weapon Type- FH-3 or KD-6 or RB-6 or GBL-4 or OD-4 or LD-5 or HH-3 or KZH-6
Number- 4
Firing Arcs- 1 f/p, 1 f/s, 1 a/p, 1 a/s
Firing Chart- X
Max Beam Power- X
Modifiers-
+3 - (X)
+2 - (X)
+1 - (X)
Opt Mount Type- OPT-6
Firing Arcs- 1f
Max WDF- 22
Shields Data:
Deflector Shield Type- GTBSD
Shield Point Ratio- 1/2
Maximum Shield Power- 10
Defense Factor- 63.5
Weapon Damage Factor- up to 46.0
-
(#2) The Galactic races of the "Repeating Universe" use a strange mechanic called "Repeating Systems". A scientist in the Federation developed this system, and other races soon copied the concept. A Repeating System costs 5 times the amount of energy to arm and hold, but it can be used every impulse (in my 10 impulse system). Since each Repeating weapon typically replaces 3-5 normal weapons, ships with repeating weapons lack a "one impulse crunch", but can slowly wear the enemy down. Races with plasma torpedoes were incredibly powerful under these rules (as you get a lot of plasmas on the map).
Construction Data:
Model Numbers- II
Ship Class- VII
Date Entering Service- 2/0405.22 (May 22nd, 2262), Repeating Universe
Number Constructed- 18
Hull Data:
Superstructure Points- 14
Damage Chart- C
Size
Length- 300 meters
Width- 114 meters
Height- 58 meters
Weight- 93,000 tons
Cargo
Cargo Units- 200 units
Cargo Capacity- 10,000 tons
Landing Capability- None
Equipment Data:
Control Computer Type- M-3
Cloaking Device Type- None
Power To Activate- N/A
Transporters-
Standard 6-person- 2
Combat 20-person- 2
Emergency 22-person- 1
cargo large- 1
cargo small- 2
Other Data:
Crew- 280
Passengers- 28
Troops- 90
Shuttlecraft- 4
Engines and Power Data:
Total Power Units Available- 36
Movement Point Ratio- 2/1
Warp Engine Type- FWC-2
Number- 1
Power Provided- 20
Stress Charts- M/K
Maximum Safe Cruising Speed- Warp 7
Emergency Speed- Warp 9
Impulse Engine Type- FIE-3
Impulse Engine Output- 16
Weapons and Firing Data:
Beam Weapon Type- FH-3R
Number- 1
Firing Arcs- f/p/s
Firing Chart- W
Max Beam Power- 5
Modifiers-
+3 - (1-10)
+2 - (11-17)
+1 - (18-20)
Beam Weapon Type- FH-4R
Number- 1
Firing Arcs- a/p/s
Firing Chart- Q
Max Beam Power- 3
Modifiers-
+2 - (1-8)
+1 - (9-14)
Drone Rack Type- FDN-3R
Number- 20 per Rack (plus; - 5 anti-drones)
Racks- 2
MUs- 4
Endurance- 6 turns
Power To Arm- 1
Damage- 6 ea
Missile Weapon Type- FP-1R
Number- 2
Firing Arcs- f
Firing Chart- L
Power To Arm- 1
Damage- 10
Ed Note- All weapons fire twice per turn
Shields Data:
Deflector Shield Type- FSK
Shield Point Ratio- 1/2
Maximum Shield Power- 16
Defense Factor- 55.5
Weapon Damage Factor- 50.6
-
(#3) In the "Silakkan Influence Universe", the Old Kings never left our galaxy. The Old King empire expanded to cover much of the known region of space, all the way to the ISC. A powerful race from another galaxy called the Silakkans were secretly influencing the Old Kings, looking for ways to penetrate the negative energy barrier at the edge of the galaxy (built by the T'kan Empire centuries ago). Since the Old Kings never migrated to the LMC, the Andromedans were able to build a much larger fleet, and their incursion into our galaxy was much larger. The Silakkans knew this would happen, and were waiting for the RTN (Rapid Transit Network) to make a permanent hole in the energy barrier for the Silakkans to travel through. The Klingons were kept as a servant race of the Old Kings, and eventually were allowed to operate their own ships, as the SSD below shows. The ship uses a Klingon boom on an Old King rear hull, and is able to apply UIM and DERFACS to all of its weapons (including the phasers).
Construction Data:
Model Numbers- Type A
Ship Class- VII
Date Entering Service- 2/0109.28 (September 28th, 2261), Silakkan Influence Universe
Number Constructed- 23
Hull Data:
Superstructure Points- 23
Damage Chart- B
Size
Length- 233 meters
Width- 130 meters
Height- 45 meters
Weight- 98,000 tons
Cargo
Cargo Units- 200 units
Cargo Capacity- 10,000 tons
Landing Capability- None
Equipment Data:
Control Computer Type- ZD-6
Cloaking Device Type- None
Power To Activate- N/A
Transporters-
Standard 6-person- 2
Combat 50-person- 4
Emergency 13-person- 2
cargo large- 2
cargo small- 2
Other Data:
Crew- 420
Passengers- 42
Troops- 340
Old King- 1
Shuttlecraft- 4
Engines and Power Data:
Total Power Units Available- 42
Movement Point Ratio- 3/1
Warp Engine Type- OKWD-3
Number- 3
Power Provided- 11 ea
Stress Charts- G/K
Maximum Safe Cruising Speed- Warp 7
Emergency Speed- Warp 8
Impulse Engine Type- OKIE-1
Impulse Engine Output- 9
Weapons and Firing Data:
Beam Weapon Type- KD-7
Number- 4
Firing Arcs- 2 f/p, 2 f/s
Firing Chart- L
Max Beam Power- 7
Modifiers-
+2 - (1-7)
+1 - (8-12)
Beam Weapon Type- KH-3G
Number- 2
Firing Arcs- 1 f/p, 1 f/s
Shots per Round- up to 4
Firing Chart- L
Max Beam Power- 5
Modifiers-
+3 - (1-4)
+2 - (5-8)
+1 - (9-12)
Drone Rack Type- KDN-5
Number- 7 per Rack
Racks- 4
MUs- 1
Endurance- 3 turns
Power To Arm- 1
Damage- 5 ea
PPD Type- PPD-2
Number- 1
Firing Arcs- f
Firing Chart- H
Power to Arm- 5
Pulses- 5
Damage per Pulse- 5/1
SFG Type- SFG-1
Firing Arcs- f
Power to Activate- 48
Shields Data:
Deflector Shield Type- KSK
Shield Point Ratio- 1/2
Maximum Shield Power- 13
Defense Factor- 54.5
Weapon Damage Factor- 50.4
-
(#4) The Romulans and Vulcans never split up in the "Romulan/Vulcan Universe". Surak was able to convince the Romulans (who were Ancient Vulcans at the time and had not adopted the "Romulan" name) to stay and embrace logic. Eventually the Vulcans/Romulans joined the Federation. Unfortunately, this left a rather nasty race called the Remans (who are a lesser race of the Romulan Empire in the standard SFB universe) to expand and eventually find the Rulavian technology on Romulus. The Remans developed a terrible weapon which ejected their owned Forced Singularity (which they used as a power source) into essentially a "Black Hole Torpedo". Even though firing the weapon was fatal to the Reman ship, a rather small frigate could destroy a very large ship (or base). This weapon made all ships (of any size) equal, to the point where the Federation considered any ship class larger than a Destroyer pointless.
Construction Data:
Model Numbers- Type 3
Ship Class- IV
Date Entering Service- 1/9803.20 (March 20th, 2256)
Number Constructed- 430
Hull Data:
Superstructure Points- 8
Damage Chart- B
Size
Length- 100 meters
Width- 75 meters
Height- 15 meters
Weight- 28,600 tons
Cargo
Cargo Units- 20 units
Cargo Capacity- 1,000 tons
Landing Capability- Yes
Equipment Data:
Control Computer Type- R3M
Cloaking Device Type- RCB
Power To Activate- 10
Transporters-
Standard 9-person- 1
Combat 20-person- 0
Emergency 20-person- 1
cargo large- 1
cargo small- 1
Other Data:
Crew- 65
Passengers- 15
Troops- 24
Shuttlecraft- 1
Engines and Power Data:
Total Power Units Available- 13
Movement Point Ratio- 3/1
Warp Engine Type- RWA-1
Number- 2
Power Provided- 6 ea
Stress Charts- M/O
Maximum Safe Cruising Speed- Warp 4
Emergency Speed- Warp 5
Impulse Engine Type- RIC-1
Impulse Engine Output- 1
Weapons and Firing Data:
Beam Weapon Type- RB-3a
Number- 3
Firing Arcs- f/p/s
Firing Chart- L
Max Beam Power- 6
Modifiers-
+3 - (1-3)
+2 - (4-8)
+1 - (9-12)
Missile Weapon Type- FSW
Number- 1
Firing Arcs- f
Firing Chart- B
Power To Arm- ALL
Damage- Destroys firing ship, 128/128/96/96/64/48/32/16/8/4
Shields Data:
Deflector Shield Type- RSC
Shield Point Ratio- 1/2
Maximum Shield Power- 7
Defense Factor- 32.5
Weapon Damage Factor- 25.0
-
(#5) All races had individual national fleets in the "Independence Universe". Even minor planets would operate their own mini-fleets of their own designs. Civil wars were also fairly common, even within "unified" races such as the Andromedans. The Kzintis had five major fleets, each aligning with a "Division" (representing a region of Kzinti space and reporting to the Patriarch). The Marquis Division (no SSD yet) had a system called "Massive Drone Array", which got more effective the larger it was (so a 6 box MDA was a lot better than a 5 box MDA). The Baron Division (SSD below) had no particularly new systems, but they did have one innovation: Two struts running back from the sides of the forward hull, each with two more forward modules for drones.
Construction Data:
Model Numbers- Type 1
Ship Class- VIII
Date Entering Service- 2/1969.20 (January 20th, 2279), Independence Universe
Number Constructed- 12
Hull Data:
Superstructure Points- 19
Damage Chart- C
Size
Length- 223 meters
Width- 160 meters
Height- 40 meters
Weight- 104,800 tons
Cargo
Cargo Units- 300 units
Cargo Capacity- 15,000 tons
Landing Capability- None
Equipment Data:
Control Computer Type- KZP-07 + 2x KZP-01
ECM Device Type- KZECM-2
Power To Activate- 1
Modifier- +1
Transporters-
Standard 6-person- 2
Combat 12-person- 2
Emergency 22-person- 2
cargo large- 2
cargo small- 6
Other Data:
Crew- 480
Passengers- 70
Troops- 160
Shuttlecraft- 2
Engines and Power Data:
Total Power Units Available- 54
Movement Point Ratio- 4/1
Warp Engine Type- KZWE-1
Number- 3
Power Provided- 14 ea
Stress Charts- I/K
Maximum Safe Cruising Speed- Warp 6
Emergency Speed- Warp 8
Impulse Engine Type- KZIF-1
Impulse Engine Output- 12
Weapons and Firing Data:
Beam Weapon Type- KZH-5
Number- 6
Firing Arcs- 2 f/p, 2 f/s, 1 p/a, 1 s/a
Firing Chart- X
Max Beam Power- 6
Modifiers-
+3 - (1-5)
+2 - (6-12)
+1 - (13-22)
Beam Weapon Type- KZH-1
Number- 2
Firing Arcs- 1 p/a, 1 s/a
Firing Chart- F
Max Beam Power- 2
Beam Weapon Type- KZD-5
Number- 2
Firing Arcs- f
Firing Chart- W
Max Beam Power- 5
Modifiers-
+3 - (1-6)
+2 - (7-14)
+1 - (15-20)
Drone Rack Type- KZDS-5
Number- 6 per Rack
Racks- 8
MUs- 2
Endurance- 3 turns
Power To Arm- 1
Damage- 6 ea
Missile Weapon Type- KZDF-4
Number- 6
Firing Arcs- 3 f/p, 3 f/s
Firing Chart- R
Power To Arm- 1
Damage- 10
Shields Data:
Deflector Shield Type- KZSL
Shield Point Ratio- 1/2
Maximum Shield Power- 15
Defense Factor- 53.5
Weapon Damage Factor- 97.6
-
(#6) Horseflesh was forced to flee this universe very quickly. Most beings in the galaxy were infected with some sort of horrible contagious disease. They became a form of "undead"; draining life essences from the living around them. The Gorn (and several other races) became completely overrun with undead, but (even after undead) continued to operate a fleet and develop technology. The new undead Gorn ships land on planets, extract magma with a "core-driller" system, convert it to energy, then release the energy as a modified plasma torpedo. Monsters were also infected, Horseflesh observed a "Space Dracolich" in orbit of a plant world, rotting all life there. Eventually, even matter in the central undead areas would decay into subatomic particles.
Construction Data:
Model Numbers- A
Ship Class- XIII
Date Entering Service- 2/1006.16 (June 16th, 2268), Undead Universe
Number Constructed- 16
Hull Data:
Superstructure Points- 30
Damage Chart- C
Size
Length- 320 meters
Width- 180 meters
Height- 90 meters
Weight- 218,000 tons
Cargo
Cargo Units- 500 units
Cargo Capacity- 25,000 tons
Landing Capability- Yes
Equipment Data:
Control Computer Type- 1GG
Coredriller Type- GCD
Power To Activate- 4
Transporters-
Standard 6-person- 4
Combat 24-person- 4
Emergency 16-person- 1
cargo large- 1
cargo small- 4
Other Data:
Crew- 600
Passengers- 60
Troops- 250
Shuttlecraft- 8
Engines and Power Data:
Total Power Units Available- 60
Movement Point Ratio- 5/1
Warp Engine Type- GWF-1
Number- 2
Power Provided- 26 ea
Stress Charts- M/O
Maximum Safe Cruising Speed- Warp 6
Emergency Speed- Warp 8
Impulse Engine Type- GID-3
Impulse Engine Output- 8
Weapons and Firing Data:
Beam Weapon Type- GBL-7
Number- 7
Firing Arcs- 2f, 1 f/p, 1 f/s, 3 360o arc
Firing Chart- R
Max Beam Power- 5
Modifiers-
+3 - (1-6)
+2 - (7-12)
+1 - (13-16)
Beam Weapon Type- GHB-1
Number- 4
Firing Arcs- 2 f/p, 2 f/s
Firing Chart- M
Max Beam Power- 16
Modifiers-
+3 - (1-6)
+2 - (7-10)
+1 - (11-14)
Plasma Weapon Type- GPL-T
Number- 2
Firing Arcs- 1 f/p, 1 f/s
Firing Chart- P
Power To Arm- 25
Damage- 84/84/80/80/76/72/68/64/60/48/36/24/12
Shields Data:
Deflector Shield Type- GSN
Shield Point Ratio- 1/2
Maximum Shield Power- 12
Defense Factor- 86.0
Weapon Damage Factor- 92.4
-
(#7) The Klingons and Romulans are allied and powerful in this universe, and share a large common border, since the Tholians never arrived in our galaxy. The Kzinti are taken over by the Lyrans, and the Federation is unable to help them (due to Klingon/Romulan pressures). Curious about what happened to the Tholians, Horseflesh teleported to the Tholian Home Galaxy, and discovered the Tholians were still there. For whatever reason the Seltorians never conspired against the Tholians, and still served the Tholians faithfully. The SSD shows an NDD with two in-line rear hulls with a Collar in between, with a couple of new web innovations the Tholians developed.
Construction Data:
Model Numbers- Type 1
Ship Class- XII
Date Entering Service- 2/1201.01 (January 1st, 2270), Tholian Home Universe
Number Constructed- 26
Hull Data:
Superstructure Points- 22
Damage Chart- C
Size
Length- 245 meters
Width- 83 meters
Height- 62 meters
Weight- 206,430 tons
Cargo
Cargo Units- 360 units
Cargo Capacity- 18,000 tons
Landing Capability- None
Equipment Data:
Control Computer Type- TC-8
Cloaking Device Type- None
Power To Activate- N/A
Transporters-
Standard 4-person- 3
Combat 20-person- 0
Emergency 14-person- 3
cargo large- 1
cargo small- 4
Other Data:
Crew- 430
Passengers- 80
Troops- 155
Shuttlecraft- 5
Fighters- 4
Engines and Power Data:
Total Power Units Available- 68
Movement Point Ratio- 5/1
Warp Engine Type- TWA-2
Number- 5
Power Provided- 10 ea
Stress Charts- G/J
Maximum Safe Cruising Speed- Warp 8
Emergency Speed- Warp 10
Impulse Engine Type- TID-3
Impulse Engine Output- 18
Weapons and Firing Data:
Beam Weapon Type- TR-7
Number- 9
Firing Arcs- 3 f/p/s, 2 360o arc, 1 f/p, 1 f/s, 1 a/p, 1 a/s
Firing Chart- R
Max Beam Power- 6
Modifiers-
+3 - (1-5)
+2 - (6-11)
+1 - (12-16)
Beam Weapon Type- TR-5
Number- 3
Firing Arcs- 1f, 1 p/a, 1 s/a
Firing Chart- D
Max Beam Power- 10
Modifiers-
+3 - (1-2)
+2 - (3-4)
+1 - (5-6)
Webspinner Type- TTW-5
Power to Arm- 6
Strands per turn/complete web- 10/75
Shields Data:
Deflector Shield Type- TSM
Shield Point Ratio- 1/3
Maximum Shield Power- 11
Defense Factor- 97.5
Weapon Damage Factor- 63.5
-
(#8) No Humans? Horseflesh found a universe completely devoid of Humans. Apparently they wiped themselves out hundreds of years ago. The Orions (with the Vulcans and a few other "Federation" races) formed the "Orion Colonies", basically the right half of the Federation (as we know it). The left half of the Federation was controlled by the Klingons and the Kzinti (these two races had an alliance against the Lyrans). The Orions, not being pirates, do not have warp doubling, stealth, or option mounts.
Construction Data:
Model Numbers- B-1
Ship Class- IV
Date Entering Service- 2/1510.13 (October 13th, 2273)
Number Constructed- 64
Hull Data:
Superstructure Points- 9
Damage Chart- C
Size
Length- 175 meters
Width- 125 meters
Height- 28 meters
Weight- 36,000 tons
Cargo
Cargo Units- 120 units
Cargo Capacity- 6,000 tons
Landing Capability- Yes
Equipment Data:
Control Computer Type- Mk IV
Cloaking Device Type- None
Power To Activate- N/A
Transporters-
Standard 8-person- 2
Combat 13-person- 1
Emergency 18-person- 1
cargo large- 1
cargo small- 3
Other Data:
Crew- 137
Passengers- 23
Troops- 65
Shuttlecraft- 3
Engines and Power Data:
Total Power Units Available- 23
Movement Point Ratio- 2/1
Warp Engine Type- OWE-1
Number- 2
Power Provided- 10 ea
Stress Charts- K/L
Maximum Safe Cruising Speed- Warp 7
Emergency Speed- Warp 8
Impulse Engine Type- OIB-3
Impulse Engine Output- 3
Weapons and Firing Data:
Beam Weapon Type- OD-4
Number- 4
Firing Arcs- 2 f/p/s, 1 p/a, 1 s/a
Firing Chart- T
Max Beam Power- 6
Modifiers-
+2 - (1-18)
Drone Rack Type- ODN-5
Number- 5 per Rack
Racks- 2
MUs- 4
Endurance- 4 turns
Power To Arm- 1
Damage- 8 ea
Missile Weapon Type- OT-4
Number- 2
Firing Arcs- f
Firing Chart- F
Power To Arm- 1
Damage- 13
Missile Weapon Type- OT-3
Number- 2
Firing Arcs- 1 f/p, 1 f/s
Firing Chart- D
Power To Arm- 1
Damage- 12
Shields Data:
Deflector Shield Type- OSI
Shield Point Ratio- 1/3
Maximum Shield Power- 8
Defense Factor- 37.0
Weapon Damage Factor- 38.4
-
(#9) The Hydrans in the "HydranGuard Universe" got overrun by Klingons, and were forced to flee. The Federation offered sanctuary to them, and the Hydrans colonized worlds in Federation space. Since Hydrans live on different planets than most humanoids, they were able to assist in the defense of Federation worlds, without causing a population problem. Eventually, the Hydrans started to incorporate Federation technology into theirs (and by 2X switch completely over to Federation designs).
Construction Data:
Model Numbers- Type 1
Ship Class- V
Date Entering Service- 2/1909.14 (September 14th, 2277), Hydran Guard Universe
Number Constructed- 30
Hull Data:
Superstructure Points- 12
Damage Chart- C
Size
Length- 200 meters
Width- 50 meters
Height- 50 meters
Weight- 43,000 tons
Cargo
Cargo Units- 460 units
Cargo Capacity- 23,000 tons
Landing Capability- None
Equipment Data:
Control Computer Type- HNP-3
Cloaking Device Type- None
Power To Activate- N/A
Transporters-
Standard 6-person- 2
Combat 14-person- 0
Emergency 18-person- 2
cargo large- 1
cargo small- 1
Other Data:
Crew- 350
Pilots- 48
Troops- 150
Deck Crews- 120
Shuttlecraft- 2
Fighters- 12
Engines and Power Data:
Total Power Units Available- 33
Movement Point Ratio- 4/1
Warp Engine Type- HWA-1
Number- 3
Power Provided- 7 ea
Stress Charts- K/P
Maximum Safe Cruising Speed- Warp 5
Emergency Speed- Warp 6
Impulse Engine Type- HIC-1
Impulse Engine Output- 12
Weapons and Firing Data:
Beam Weapon Type- HH-6
Number- 4
Firing Arcs- 1 f/p, 1 f/s, 2 360o arc
Firing Chart- W
Max Beam Power- 7
Modifiers-
+3 - (1-6)
+2 - (7-14)
+1 - (15-20)
Beam Weapon Type- HH-G
Number- 2
Firing Arcs- 1 p/a, 1 s/a
Firing Chart- F
Max Beam Power- 2
Shots- up to 4 per turn
Beam Weapon Type- HFB-2
Number- 1
Firing Arcs- f
Firing Chart- N
Max Beam Power- 9
Modifiers-
+3 - (1-5)
+2 - (6)
+1 - (7-8)
Hellbore Weapon Type- HHB-3
Number- 1
Firing Arcs- f
Firing Chart- V
Power To Arm- 13
Damage Chart- HHB-3
Shields Data:
Deflector Shield Type- HSI
Shield Point Ratio- 1/1
Maximum Shield Power- 15
Defense Factor- 49.5
Weapon Damage Factor- 49.8
-
(#10) Then all hell broke loose for poor Horseflesh over the next four universes. :)
The "RingRTN Universe" is completely dominated by an 8X version of the Borg. These Borg have the ability to transmit transwarp subspace signals to remotely assimilate others. The Borg assimilation technology is on the molecular level, and Borgified humanoids do not appear much different from their non-Borgified versions. Horseflesh fled from the "Medusan Borg" (as he dubbed it, all you had to do is look at them and get assimilated) for a while (using his QWARP-based vessel). Several ISC-based (Veltressai) psionic Borg mentioned having already encountered Horseflesh, even though he was certain he was never in this universe before. After settling down in a safe location, Horseflesh studied the Borg at a distance, and learned what happened.
The Andromedans did not become insane on their voyage to the Milky Way. These Andromedans (like the original Andromeda Galaxy ones) were in fact quite friendly, and assisted several LMC races in solving some problems they had. The Baduvai and the Magellan Confederation (LMC races) helped the Andromedans build their ship construction facilities in remote systems. The Andromedans were able to build the huge ships that were never seen in the normal SFB universe. They even included normal sized corridors and hospital facilities for humanoid visitors. After peacefully visiting the Galactic races, they offered to build a "Ring RTN" around the Milky Way Galaxy, so the races there could visit each other easier. The Galactic races stupidly agreed. Soon, the Dominion, the Hirogen, the Borg, and several other nasty races were in direct contact with the 0X Galactic races.
Construction Data:
Model Numbers- Mk A
Ship Class- XVII
Date Entering Service- 2/2014.20 (Janiary 14th, 2280), RTN Universe
Number Constructed- 3
Hull Data:
Superstructure Points- 60
Damage Chart- C
Size
Length- 1200 meters
Width- 900 meters
Height- 160 meters
Weight- 423,000 tons
Cargo
Cargo Units- 6000 units
Cargo Capacity- 300,000 tons
Landing Capability- None
Equipment Data:
Control Computer Type- AC-12
Displacement Device Type- DD-3
Power To Activate- 3
Effect- Displaces ship/target 3d10 spaces in any direction
Transporters-
Standard 6-person- 10
Combat 15-person- 15
Emergency 10-person- 20
cargo large- 5
cargo small- 10
Other Data:
Crew- 900
Passengers- 1400
Troops- 600
Satellite Ships- 5
Engines and Power Data:
Total Power Units Available- 144
Movement Point Ratio- 7/1
Warp Engine Type- AWG-3
Number- 2
Power Provided- 60 ea
Stress Charts- D/F
Maximum Safe Cruising Speed- Warp 10
Emergency Speed- Warp 12
Impulse Engine Type- AIG-3
Impulse Engine Output- 24
Weapons and Firing Data:
Beam Weapon Type- AH-6
Number- 10
Firing Arcs- 4f, 2p, 2s, 2a
Firing Chart- Q
Max Beam Power- 4
Modifiers-
+2 - (1-8)
+1 - (9-14)
Beam Weapon Type- ATR-8
Number- 6
Firing Arcs- 4f, 2a
Firing Chart- T
Max Beam Power- 17
Modifiers-
+3 - (1-6)
+2 - (7-12)
+1 - (13-18)
Shields Data:
Power Absorber Type- APA-30
Absorption Point Ratio- 2/1
Maximum Absorption Power- 26
Defense Factor- 150.0
Weapon Damage Factor- 147.0
-
(#11) Fleeing the RingRTN Universe (the nasty Silakkans noticed the energy barrier was weakened due to the huge RTN and commenced their operations), Horseflesh jumped through a time portal. The "Endless General War Universe" was precisely that; the galactic powers continued fighting well after the normal end to the General War. Ship construction was at an all-time high, the construction facilities here being much more efficient than the normal SFB universe. The Lyrans could combine ESGs into a massive field that could surround an entire fleet. The SSD shown below is an alternate DN, it has three Lyran booms combined to a central hull (instead of the usual two).
Curiously, Horseflesh was met with hostility everywhere he went; everyone seemed to know his name and called him a pillager and a thief. After interrogating some people who claimed to have met Horseflesh before, Horseflesh calculated which time gate was used before to leave here, and he travelled through the gate to see what would happen...
Construction Data:
Model Numbers- Type 1
Ship Class- X
Date Entering Service- 2/3902.13 (February 13th, 2295), Endless General War Universe
Number Constructed- 6
Hull Data:
Superstructure Points- 36
Damage Chart- C
Size
Length- 233 meters
Width- 180 meters
Height- 110 meters
Weight- 152,460 tons
Cargo
Cargo Units- 300 units
Cargo Capacity- 15,000 tons
Landing Capability- None
Equipment Data:
Control Computer Type- LC-5 (x3)
Cloaking Device Type- None
Power To Activate- N/A
Transporters-
Standard 6-person- 3
Combat 28-person- 3
Emergency 25-person- 6
cargo large- 2
cargo small- 4
Other Data:
Crew- 600
Passengers- 60
Troops- 180
Shuttlecraft- 6
Engines and Power Data:
Total Power Units Available- 66
Movement Point Ratio- 5/1
Warp Engine Type- LWE-1
Number- 2
Power Provided- 20 ea
Stress Charts- F/H
Maximum Safe Cruising Speed- Warp 6
Emergency Speed- Warp 8
Impulse Engine Type- LIB-3
Impulse Engine Output- 6
Weapons and Firing Data:
Beam Weapon Type- LD-10
Number- 10
Firing Arcs- 2f, 2 f/p, 2 f/s, 2 p/a, 2 s/a
Firing Chart- T
Max Beam Power- 5
Modifiers-
+2 - (1-9)
+1 - (10-18)
ESG Type- ESG-5
Number- 3
Power/Damage Ratio- 1/4
Max Damage- 28
Shields Data:
Deflector Shield Type- LSK
Shield Point Ratio- 1/3
Maximum Shield Power- 15
Defense Factor- 79.5
Weapon Damage Factor- 77.0
-
(#12) Horseflesh then met himself, at Earth in the "Loop Bandits Universe". The other Horseflesh was older, and was using his knowledge of time holes to acquire technology from other realities. A fleet of bizarre 2X (and up) ships with tons of degenerate systems was in orbit of Earth, all in the service of Horseflesh. The standard racial borders were shattered, as the 0X races jockeyed to capture or negotiate a trade with Horseflesh's uber fleet. Fragmented groups of small fleets unaligned to any empire appeared everywhere. One such WYN fleet, oddly enough had "WYN Conversions" of WYN fish ships. Since they had limited ship hulls available, they made every ship count.
The other Horseflesh was quite insane, and had built a computer to calculate a series of time holes, in order to be able to plot a course to any point in space and time in any universe. The other Horseflesh also babbled about attempting to find a universe called "The Time of Legends". Horseflesh attacked the other Horseflesh and a large temporal battle ensued. The other Horseflesh was defeated, and the entire "Loop Bandits Universe" was rewritten out of history and became one gigantic time hole...
Construction Data:
Model Numbers- Mk IA
Ship Class- X
Date Entering Service- 2/3901.03 (January 3rd, 2295), Loop Bandits Universe
Number Constructed- 1
Hull Data:
Superstructure Points- 18
Damage Chart- C
Size
Length- 233 meters
Width- 161 meters
Height- 35 meters
Weight- 143,800 tons
Cargo
Cargo Units- 100 units
Cargo Capacity- 5,000 tons
Landing Capability- None
Equipment Data:
Control Computer Type- WYNCC-7A
Cloaking Device Type- None
Power To Activate- N/A
Transporters-
Standard 6-person- 2
Combat 20-person- 0
Emergency 22-person- 2
cargo large- 2
cargo small- 2
Other Data:
Crew- 420
Passengers- 50
Troops- 90
Deck Crews- 20
Shuttlecraft- 2
Fighters- 2
Engines and Power Data:
Total Power Units Available- 48
Movement Point Ratio- 3/1
Warp Engine Type- KWE-3
Number- 2
Power Provided- 20 ea
Stress Charts- J/M
Maximum Safe Cruising Speed- Warp 8
Emergency Speed- Warp 9
Impulse Engine Type- FIE-2
Impulse Engine Output- 8
Weapons and Firing Data:
Beam Weapon Type- FH-3
Number- 6
Firing Arcs- 3 f/p, 3 f/s
Firing Chart- W
Max Beam Power- 5
Modifiers-
+3 - (1-10)
+2 - (11-17)
+1 - (18-20)
Beam Weapon Type- FH-1
Number- 6
Firing Arcs- 3 f/p/s, 3 a/p/s
Firing Chart- F
Max Beam Power- 2
Drone Rack Type- WYNDX-1
Number- 6 per Rack (plus; - 2 Tigershark, 2 Thundershark, 2 Whiteshark)
Racks- 5
MUs- 5
Endurance- 9 turns
Power To Arm- 1
Damage- 15 ea
Opt Mount Type- OPT-5
Firing Arcs- 3
Max WDF- 16 ea
Shields Data:
Deflector Shield Type- FSL
Shield Point Ratio- 1/3
Maximum Shield Power- 14
Defense Factor- 62.0
Weapon Damage Factor- 73.8-121.8
-
(#13) ...And Horseflesh found the ISC with complete control over the Alpha Quadrant. In this universe, the ISC Conquest succeeded, and the ISC (using their psionic powers) were in the process of "re-educating" the known races. The "Psychic Friends Network" educated conquered races in the ways of psionics, and at the same time influenced them towards the ISC way of thinking. The Psionic Link between sentient minds was massive (locally it was 1 light year radius, not quite long enough to go directly from system to system yet). The lesser races of the ISC built ships to keep control of local areas, the SSD shows a Q'Naabian design. The ISC quickly learned of Horseflesh, and attempted to influence him to learn what he knew about this odd form of time travelling he was using. Horseflesh travelled through time to stop the ISC Conquest from ever succeeding, which once again caused the universe to be rewritten out of history and become one gigantic hole...
-
Construction Data:
Model Numbers- CWH
Ship Class-
Date Entering Service- 2/3305.23 (May 23rd, 2296)
Number Constructed- 26
Hull Data:
Superstructure Points- 10
Damage Chart- C
Size
Length- 180 meters
Width- 60 meters
Height- 40 meters
Weight- 000,000 tons
Cargo
Cargo Units- 100 units
Cargo Capacity- 5,000 tons
Landing Capability- None
Equipment Data:
Control Computer Type- ISHC-5
Psi Device Type- QPD-1
Power To Activate- 2
Transporters-
Standard 6-person- 2
Combat 12-person- 0
Emergency 24-person- 2
cargo large- 0
cargo small- 2
Other Data:
Crew- 280
Passengers- 84
Troops- 140
Shuttlecraft- 2
Engines and Power Data:
Total Power Units Available- 26
Movement Point Ratio- 3/1
Warp Engine Type- ISWB-1
Number- 2
Power Provided- 12 ea
Stress Charts- H/K
Maximum Safe Cruising Speed- Warp 6
Emergency Speed- Warp 8
Impulse Engine Type- ISIB-2
Impulse Engine Output- 2
Weapons and Firing Data:
Beam Weapon Type- ISH-5
Number- 4
Firing Arcs- 2 f/p, 2 f/s
Firing Chart- X
Max Beam Power- 6
Modifiers-
+3 - (1-6)
+2 - (7-14)
+1 - (15-22)
PPD Type- PPD-4
Number- 2
Firing Arcs- 2t
Firing Chart- R
Power To Arm- 6
Damage per Pulse/Pulses- 6/2 (6)
Plasma Weapon Type- ISPL-3
Number- 1
Firing Arcs- a
Firing Chart- J
Power To Arm- 5
Damage Chart- ISL-1
Shields Data:
Deflector Shield Type- ISSI
Shield Point Ratio- 1/3
Maximum Shield Power- 14
Defense Factor- 48.0
Weapon Damage Factor- 49.1
...It was at this point that Horseflesh gave up on this particular mission, and left his map as it was. :)
In my 2002 SFB campaign, I had the "evil" version of Horseflesh annoy the party until he was eventually killed due to his own arrogance.