Hand Weapons for FASA

Here's the template for Hand Beam Weapons

Stun- (Stun)

Kill-

Thermal-

Disrupt-

Wide Beam Stun- (Stun)

Phase-

Rock Disintegration-

As of 2009 3/4s, the old expanded Hand Weapons table, is lower down, revamped late TMP-TNG Phasers are below; at Navalwarfare, at Deviantart, there are the old Hand Weapons tables.

Mk II Phaser-III

Stun- 75 (Stun)

Kill- 75

Thermal- 40

Disrupt- 160

Heavy Stun- 135 (Stun)

Wide Beam Stun- 75 (Stun)

Phase- Automatic

Range- 1/12/35/65/175

Charges- 60

Mk III Phaser-III

Stun- 80 (Stun)

Kill- 80

Thermal- 45

Disrupt- 175

Heavy Stun- 145 (Stun)

Wide Beam Stun- 80 (Stun)

Phase- Automatic

Range- 1/15/40/80/200

Charges- 75

Mk IV Phaser-III

Stun- 85 (Stun)

Kill- 85

Thermal- 40

Disrupt- 190

Heavy Stun- 145 (Stun)

Wide Beam Stun- 85 (Stun)

Phase- Automatic

Range- 1/20/50/100/250

Charges- 90

Mk V Phaser-III

Stun- 85 (Stun)

Kill- 85

Thermal- 40

Disrupt- 190

Heavy Stun- 145 (Stun)

Wide Beam Stun- 85 (Stun)

Phase- Automatic

Range- 1/25/75/125/450

Charges- 100

Mk V Phaser-II

Stun- 80 (Stun)

Kill- 80

Thermal- 45

Disrupt- 175

Heavy Stun- 140 (Stun)

Wide Beam Stun- 80 (Stun)

Phase- Automatic

Range- 1/15/40/60/145

Charges- 45

Mk IV Phaser-I

Stun- 85 (Stun)

Kill- 85

Thermal- 40

Disrupt- 190

Heavy Stun- 145 (Stun)

Wide Beam Stun- 85 (Stun)

Phase- Automatic

Range- 1/20/45/75/160

Charges- 25

Mk VI Phaser-II

Stun- 85 (Stun)

Kill- 85

Thermal- 40

Disrupt- 190

Heavy Stun- 145 (Stun)

Wide Beam Stun- 85 (Stun)

Phase- Automatic

Range- 1/25/50/75/200

Charges- 50

Mk VII Phaser-II

Stun- 85 (Stun)

Kill- 85

Thermal- 40

Disrupt- 190

Heavy Stun- 145 (Stun)

Wide Beam Stun- 85 (Stun)

Phase- Automatic

Range- 1/25/50/75/200

Charges- 60

Mk VIII Phaser-II

Stun- 85 (Stun)

Kill- 85

Thermal- 40

Disrupt- 190

Heavy Stun- 145 (Stun)

Wide Beam Stun- 85 (Stun)

Phase- Automatic

Range- 1/25/50/75/225

Charges- 80

Mk IX Phaser-II

Stun- 90 (Stun)

Kill- 90

Thermal- 40

Disrupt- 200

Heavy Stun- 160 (Stun)

Wide Beam Stun- 90 (Stun)

Phase- Automatic

Range- 1/25/60/80/260

Charges- 90

Mk X Phaser-II

Stun- 90 (Stun)

Kill- 90

Thermal- 40

Disrupt- 210

Heavy Stun- 175 (Stun)

Wide Beam Stun- 90 (Stun)

Phase- Automatic

Range- 1/30/75/90/300

Charges- 110

Mk I Customizer Pistol

Stun- 95 (Stun)

Kill- 95

Thermal- 45

Disrupt- 230

Heavy Stun- 200 (Stun)

Wide Beam Stun- 95 (Stun)

Phase- Automatic

Disruptor - Standard- 80

Disruptor - High-Power- Automatic

Blaster- 65

Laser- 80

Particle- 85

Polaron- 115

Neutron- 70 (pierces Shields)

Cutting Beam- 90 (cuts with more fine details)

Antimatter- 160

Quantum- 125

Range- 1/35/80/100/345

Charges- 120

Mk I Customizer Rifle

Stun- 95 (Stun)

Kill- 95

Thermal- 45

Disrupt- 235

Heavy Stun- 225 (Stun)

Wide Beam Stun- 110 (Stun)

Phase- Automatic

Disruptor - Standard- 85

Disruptor - High-Power- Automatic

Blaster- 75

Laser- 85

Particle- 95

Polaron- 160

Neutron- 80 (pierces Shields)

Cutting Beam- 95 (cuts with more fine details)

Antimatter- 195

Quantum- 140

Range- 1/40/100/150/500

Charges- 180

Mk I Phaser-II

Stun- 70 (Stun)

Kill- 70

Thermal- 30

Disrupt- 45

Wide Beam Stun- 70 (Stun)

Phase- Automatic

Rock Disintegration- 105

Charges- 60

History- These were using old Laser Casings, Introduced in 2256', kept on some colony worlds and outposts, but quickly replaced by the Mk II in the 2260s'.

Mk II Phaser-II

Stun- 75 (Stun)

Kill- 75

Thermal- 35

Disrupt- 50

Wide Beam Stun- 75 (Stun)

Phase- Automatic

Rock Disintegration- 120

Charges- 75

History- Introduced in 2265, the Mk II used new Phaser I and Phaser II mated pairings, to develop further, and were used by many, including starbases, outposts, colonies, and civilians for well into the 2300s'.

Mk III Phaser-II

Stun- 80 (Stun)

Kill- 80

Thermal- 35

Disrupt- 55

Wide Beam Stun- 80 (Stun)

Phase- Automatic

Rock Disintegration- 135

Charges- 120

History- Introduced with a new rectangular casing, and a prime model for several decades, the Mk III had more settings, and was highly reliable.

Mk IV Phaser-II

Stun- 80 (Stun)

Kill- 80

Phase- Automatic

Rock Disintegration- 145

Charges- 160

History- With simplified buttons, and fewer settings, the Mk IV was easier to use, and also was around for several decades, using it's own new Phaser-I and Phaser-II mated pair. Could be set to Self-Destruct very easily.

Mk V Phaser-II

Stun- 80 (Stun)

Kill- 80

Thermal- 40

Disrupt- 55

Wide Beam Stun- 80 (Stun)

Phase- Automatic

Rock Disintegration- 145

Charges- 160

History- A heavier Assault Model, another several decade-model, and useful for ground and stealth assaults.

Mk VI, VII, VIII Phaser-II

Stun- 85 (Stun)

Kill- 85

Thermal- 40

Disrupt- 55

Wide Beam Stun- 85 (Stun)

Phase- Automatic

Rock Disintegration- 150

Charges- 400

History- Newer Models introduced in the 2350s, 2360s, and 2370s, made wuth continuous beams, more settings, and greatly improved charges.

Mk IX Phaser-II

Stun- 85 (Stun)

Kill- 85

Thermal- 45

Disrupt- 60

Wide Beam Stun- 90 (Stun)

Phase- Automatic

Rock Disintegration- 165

Charges- 550

History- An improved, 2 cm tall, subtlely curving piece of silvery metal, the Mk IX became the primary Hand Phaser of the 5X Platinum Vision Expansion, performing quitew Well, and retired after the final improvements were made.

Mk X Phaser-II

Stun- 90 (Stun)

Kill- 90

Thermal- 45

Disrupt- 60

Wide Beam Stun- 90 (Stun)

Phase- Automatic

Rock Disintegration- 190

Charges- 620

History- The final, and long-used Phaser-II, introduced in 2455, and reused heavily for several decades, finally replaced with the first Customizer Pistols in 2504.

Phaser-Is/IIIs: For Phaser-Is, have x0.75 Charges, and take away the Rock Disintegration Mode, for Phaser-IIIs, have x1.66 Charges, and add an additional Rock Disintegration Mode at +15 Damage.

Other Beam Weapons

Hand Laser. Mks I, II, III

Light- 30 (35) (40)

Medium- 40 (45) (50)

Heavy- 50 (55) (60)

Charges- 50

History-

The Mk I, Mk II, and Mk III Hand Lasers, were deceloped in 2156, 2202 and 2224, serving as the early Earth and Federation Hand Weapons. Eventually replaced by Phasers in 2256.

Mk I, II Laser Rifles

Light- 45 (50)

Medium- 55 (65)

Heavy- 60 (90)

Charges- 75, 90

History-

The Rifles, designed in 2155 and 2204, were only used for some occasional desperate misisons in rough terrain, wiht heavier Power Cells.

Hand Disruptors

Mk I

Settings- 35/55/75

Charges- 60

The Mk Is were old, Flintlock looking Disruptors with some boxy and cylindrical metal segments at the barrel, introducedin 2162, and still in use widely, across many Empire worlds and bands of surveyors, minor patrolsmen, and prospectors and colnists.

Mk II

Settings- 45/60/85

Charges- 130

The Mk IIs were the Silvery, Elegent, Curved Handle Pistols, introduced in 2236, and continued until the mid 2270s', highly reliable, and tremendously improved over the older Mk I Pistols.

Mk III

Settings- 50/70/90

Charges- 140

The Mk IIIs were introduced in 2269, and were slightly improved, refined an dcontinued into the 2350s.

Mk IV

Settings- 50/75/110

Charges- 140

The Mk IVs, were refined Mk IIIs, Supplanting and Supplementing the Mk IIIs in 2332.

Mk V

Settings- 60/85/145

Charges- 160

Newer models, used until the Klingons joining the Federation in 2412, introduced in 2380.

Mk VX-6 Hand Phaser

Stun- 80 (Stun)

Kill- 80

Thermal- 45

Disrupt- 50

Heavy Stun- 150

Wide Beam Stun- 90 (Stun)

Phase- Automatic

Rock Disintegration- 185

Charges- 150

A New Hand Phaser, used to handle many tasks by travellers and rogues.

Type T1 MRQ Hand Phaser

Stun- 80 (Stun)

Kill- 80

Thermal- 50

Disrupt- 65

Wide Beam Stun- 85 (Stun)

Phase- Automatic

Rock Disintegration- 145

Charges- 60

History-

A freely available, widely-produced Non-aligned Phaser Design, introduced in 2279, and still in use over a hundred years later.

Bazookoid Pistol

Regular- 60

High Power- 75

Range- 4/8/24/48/250

Charges- 60

Bazookoid Rifle

Regular- 80

High Power 1- 150

High Power 2- 250

Range- 5/12/36/75/420

Charges- 120