Crimson-Dasher
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Crimson Dasher
Custom Sloop / Yacht
SPEED 16
MANOEUVRABILITY 48
DETECTION 35
Skill Test Modifiers
Navigation/Warp 40, Social 25, Command 10, CMD/Hit&Run 10, Locate Astronomican 20,
CMD/Hit&Run (Def) 15, CMD/Boarding Action (Def) 15,
Forbidden lore (Xenos) +10, Perception (Warp) 20,
Warp Travel Encounter Tests -10,
Active Augury vs Silent Running 35, Repair -5%;
Achievement Bonuses
Trade + 250 Crime + 350 Explore + 75 Mining 50,
Essential Components
TURRET RATING 7
SHIELDS Castellan Single Void Shield
ARMOUR 10
HULL INTEGRITY 21
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SPACE AVAIL 24
SPACE Left Over 0
Weapon Capacity
Crew Disposition:
Crew Max 100%
Morale Max 94%
BEST
dorsal,prow
norm
(Current)
__________
POWER
POWER
Smuggler
Mine-Sweeper
Docking Rings
avail 66
used 56
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Crew Quality Incompet (20)
Fore &
Aft
Jovian P90 [C:BEST] [Modified/Archeotech], Miloslav G5W [C:BEST],
Emergency Field (Roll 1d10, on 3+ Geller Field Activates if vessel is drawn into the Warp),
Bridge of Antiquity (T,R,F) [C:BEST], Clemency Pattern Life Sustainer (Reduce Crew/Morale Loss by 4 for Depressurization, Min. 0) [C:BEST], X-470 Ultimo Array (Vessel is Easier to Hit, +5 Enemy BS Tests) [C:BEST],
Clan-Kin Quarters (All morale loss reduced by 1, minimum 1) [C:BEST]
Supplemental Components
Cargo Hold & Lighter Bay, Augmented Retro Thrusters x2, Runecaster (Xenotech),
Energistic Conversion Matrix (Archeotech) [ PWR to SPD 3 for 1], Shadowblind Bays x1 (Arduous -40 Scrutiny Test to Locate), Crew Improvements: Good (+3 Morale Max), Ostentatious Displays of Wealth (Good Quality),
Cloudmining Facility (+1d5 Morale for 1d10+5 days mining, Deep Void Ops +1 Month), Starcharts
Plasma Scoop, Flak Turrets (-10 Detection Penalty when in use),
Fleet Defense Turrets (2 points of turret rating may be loaned to another vessel within 2VU),
Complications / Past Histories
Rebellious (When suffering a Critical Hit roll 1d10, on an 8 or higher the Critical is ignored),
Turbulent Past (+20 Chartist Captains, -20 Sisters-Battle on all Social Tests)
Ship designed for Smuggling,and can perform as an escort mine-sweeper
Is a yacht, designed to clamp onto a much larger ship. has docking ports above engine and bridge.
Ship fell out of warp at Ravacene with its former crew dead.
Weapons
Mezoa Lance Weapon [Strength: 1, Damage:1d10+5, Crit 4, Range: 4]
Hecutor Plasma Beam [Strength: 2, Damage:D10+6, Crit 3, Range: 5]
EXTRA COMPONENTS
Shadowfield
Distributed Cargo Hold
Scartix Engine Coil
Contra-Grav Maneuver Drive
DORSAL
PROW - Enemy makes
Tech Save or
Starts a
Fire Crit.
DESCRIPTION / NOTES
+20% Silent Running Action, -20% Active/Focused Augury; -20% Ballistic Skill; -30% Hit & Run Action; Cannot work at the same time as Void Shields
Only identified on 4 DoS, cannot be targeted by Critical Hit; +125 Criminal Objective (x1.5); Decrease Morale Permanently by 2; -5% Repair
speed and accel increase 25%
All ship maneuver penalties are halved. Accel mult. by 1.35
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Miloslav: Reduce the duration of all warp passages by half. However, roll on the Warp Travel Encounters table every 3 days rather than every 5 days.
RuneCaster - gain a +20 bonus to all Navigation Tests. Additionally, any journeys made using this Component take half their normal time.
Starchart Collection (-1d5+5Days Warp Travel Time, Min. 1 day),
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