Crimson-Dasher

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Crimson Dasher

Custom Sloop / Yacht

SPEED 16

MANOEUVRABILITY 48

DETECTION 35

Skill Test Modifiers

Navigation/Warp 40, Social 25, Command 10, CMD/Hit&Run 10, Locate Astronomican 20,

CMD/Hit&Run (Def) 15, CMD/Boarding Action (Def) 15,

Forbidden lore (Xenos) +10, Perception (Warp) 20,

Warp Travel Encounter Tests -10,

Active Augury vs Silent Running 35, Repair -5%;

Achievement Bonuses

Trade + 250 Crime + 350 Explore + 75 Mining 50,

Essential Components

TURRET RATING 7

SHIELDS Castellan Single Void Shield

ARMOUR 10

HULL INTEGRITY 21

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SPACE AVAIL 24

SPACE Left Over 0

Weapon Capacity

Crew Disposition:

Crew Max 100%

Morale Max 94%

BEST

dorsal,prow

norm

(Current)

__________

POWER

POWER

Smuggler

Mine-Sweeper

Docking Rings

avail 66

used 56

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Crew Quality Incompet (20)

Fore &

Aft

Jovian P90 [C:BEST] [Modified/Archeotech], Miloslav G5W [C:BEST],

Emergency Field (Roll 1d10, on 3+ Geller Field Activates if vessel is drawn into the Warp),

Bridge of Antiquity (T,R,F) [C:BEST], Clemency Pattern Life Sustainer (Reduce Crew/Morale Loss by 4 for Depressurization, Min. 0) [C:BEST], X-470 Ultimo Array (Vessel is Easier to Hit, +5 Enemy BS Tests) [C:BEST],

Clan-Kin Quarters (All morale loss reduced by 1, minimum 1) [C:BEST]

Supplemental Components

Cargo Hold & Lighter Bay, Augmented Retro Thrusters x2, Runecaster (Xenotech),

Energistic Conversion Matrix (Archeotech) [ PWR to SPD 3 for 1], Shadowblind Bays x1 (Arduous -40 Scrutiny Test to Locate), Crew Improvements: Good (+3 Morale Max), Ostentatious Displays of Wealth (Good Quality),

Cloudmining Facility (+1d5 Morale for 1d10+5 days mining, Deep Void Ops +1 Month), Starcharts

Plasma Scoop, Flak Turrets (-10 Detection Penalty when in use),

Fleet Defense Turrets (2 points of turret rating may be loaned to another vessel within 2VU),

Complications / Past Histories

Rebellious (When suffering a Critical Hit roll 1d10, on an 8 or higher the Critical is ignored),

Turbulent Past (+20 Chartist Captains, -20 Sisters-Battle on all Social Tests)

Ship designed for Smuggling,and can perform as an escort mine-sweeper

Is a yacht, designed to clamp onto a much larger ship. has docking ports above engine and bridge.

Ship fell out of warp at Ravacene with its former crew dead.

Weapons

Mezoa Lance Weapon [Strength: 1, Damage:1d10+5, Crit 4, Range: 4]

Hecutor Plasma Beam [Strength: 2, Damage:D10+6, Crit 3, Range: 5]

EXTRA COMPONENTS

Shadowfield

Distributed Cargo Hold

Scartix Engine Coil

Contra-Grav Maneuver Drive

DORSAL

PROW - Enemy makes

Tech Save or

Starts a

Fire Crit.

DESCRIPTION / NOTES

+20% Silent Running Action, -20% Active/Focused Augury; -20% Ballistic Skill; -30% Hit & Run Action; Cannot work at the same time as Void Shields

Only identified on 4 DoS, cannot be targeted by Critical Hit; +125 Criminal Objective (x1.5); Decrease Morale Permanently by 2; -5% Repair

speed and accel increase 25%

All ship maneuver penalties are halved. Accel mult. by 1.35

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Miloslav: Reduce the duration of all warp passages by half. However, roll on the Warp Travel Encounters table every 3 days rather than every 5 days.

RuneCaster - gain a +20 bonus to all Navigation Tests. Additionally, any journeys made using this Component take half their normal time.

Starchart Collection (-1d5+5Days Warp Travel Time, Min. 1 day),

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