Dwarf-Guide
Gunderson
Male Dwarf Ranger 5
True Neutral
Representing ELD_NPC
Total Hit Points: 58
Speed: 20 feet
Armor Class: 14 = 10 + 4 [chain shirt] + 1 [buckler] -1 [dexterity]
- Touch AC: 9
- Flat-footed: 14
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
33 lb. or less
34-66 lb.
67-100 lb.
100 lb.
200 lb.
500 lb.
Languages:
Common Dwarven Goblin Undercommon Other Language 1
Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing]
Battle Axe [1d8, crit x3, 6 lb., one-handed, slashing]
War Hammer [1d8, crit x3., 5 lb., one-handed, bludgeoning]
Repeating Heavy Crossbow [1d10, 19-20/x2, range incr 120 ft., 12 lb., piercing]
Chain shirt [light; + 4 AC; max dex + 4; check penalty -2 25 lb.]
Buckler [ + 1 AC; check penalty -1; hardness 10; hp 5; 5 lb.]
Feats:
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
First-level Ranger spells: 3 (1 + 2) per day
Favored class points: Hit points +5; Skill points +0
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Dwarf
- + 2 constitution, +2 wisdom, -2 charisma (already included)
- Can move 20 feet even if in heavy armor
- Darkvision (see 60 feet in pitch-dark)
- Stonecunning ( + 2 on perception checks regarding stonework; automatic check if passing in ten feet)
- All dwarves are proficient with battleaxes, heavy picks, and warhammers.
- + 4 to avoid being bullrushed / tripped while standing on ground
- + 2 racial bonus on saves vs. poison
- + 2 racial bonus on saves vs. spells / spell-like abilities
- + 1 racial bonus to hit orcs and goblinoids
- + 4 dodge bonus on AC against giants
- + 2 racial bonus on appraise checks if stone/metal
Ranger
- Favored enemies. Bonus applies to attack (unlike 3.5), damage, bluff, knowledge (can always make checks), perception, sense motive, survival.
- Favored terrains. Bonus applies to initiative, geography, perception, stealth, surival; need not leave tracks.
- Bonus to tracking
- Combat Style
- Endurance
- Wild empathy (roll level + charisma bonus)
- Endurance (level 3)
- Hunter's bond -- either an animal companion or bond with companions and grant some favored enemy bonuses to them(level 4)
- Woodland Stride (level 7)
- Swift Tracker (level 8)
- Evasion (level 9)
- Quarry (level 11)
- Camouflage (level 12)
- Improved Evasion (level 16)
- Hide in Plain Sight (level 17) -- any favored terrain
- Improved quarry (level 19) -- any favored terrain
- Master Hunter (level 20) -- lethal attacks, superior tracking
- High wisdom gains bonus spells daily
- Concentration check: d20 + rangre level + wisdom modifier vs. DC
Favored Enemies:
- Humanoids (gnoll) + 2
- Monstrous Humanoids + 4
Favored Terrains:
- urban + 2
This ranger chose the two-weapon combat track.
Gunderson's Equipment:
- 61 lb
- 1 lb
- 2 lb
- 1 lb
- 4 lb
- 1 lb
- _____
- 70 lb
- Weapons / Armor / Shield (from above)
- Crossbow bolts (quiver of 10) x1
- Backpack
- Rations (1 day) x1
- Waterskins x1
- Healer kit
- Total
More about Gunderson:
- Dwarf Guide