Dwarf-Guide

Gunderson

Male Dwarf Ranger 5

True Neutral

Representing ELD_NPC

Total Hit Points: 58

Speed: 20 feet

Armor Class: 14 = 10 + 4 [chain shirt] + 1 [buckler] -1 [dexterity]

  • Touch AC: 9
  • Flat-footed: 14

Light load:

Medium load:

Heavy load:

Lift over head:

Lift off ground:

Push or drag:

33 lb. or less

34-66 lb.

67-100 lb.

100 lb.

200 lb.

500 lb.

Languages:

Common Dwarven Goblin Undercommon Other Language 1

Heavy Crossbow [1d10, crit 19-20/x2, range inc 120 ft., 8 lb., piercing]

Battle Axe [1d8, crit x3, 6 lb., one-handed, slashing]

War Hammer [1d8, crit x3., 5 lb., one-handed, bludgeoning]

Repeating Heavy Crossbow [1d10, 19-20/x2, range incr 120 ft., 12 lb., piercing]

Chain shirt [light; + 4 AC; max dex + 4; check penalty -2 25 lb.]

Buckler [ + 1 AC; check penalty -1; hardness 10; hp 5; 5 lb.]

Feats:

* = check penalty for armor/shield

** = some groups double armor/shield penalties for swimmers

First-level Ranger spells: 3 (1 + 2) per day

Favored class points: Hit points +5; Skill points +0

Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Dwarf

  • + 2 constitution, +2 wisdom, -2 charisma (already included)
  • Can move 20 feet even if in heavy armor
  • Darkvision (see 60 feet in pitch-dark)
  • Stonecunning ( + 2 on perception checks regarding stonework; automatic check if passing in ten feet)
  • All dwarves are proficient with battleaxes, heavy picks, and warhammers.
  • + 4 to avoid being bullrushed / tripped while standing on ground
  • + 2 racial bonus on saves vs. poison
  • + 2 racial bonus on saves vs. spells / spell-like abilities
  • + 1 racial bonus to hit orcs and goblinoids
  • + 4 dodge bonus on AC against giants
  • + 2 racial bonus on appraise checks if stone/metal

Ranger

  • Favored enemies. Bonus applies to attack (unlike 3.5), damage, bluff, knowledge (can always make checks), perception, sense motive, survival.
  • Favored terrains. Bonus applies to initiative, geography, perception, stealth, surival; need not leave tracks.
  • Bonus to tracking
  • Combat Style
  • Endurance
  • Wild empathy (roll level + charisma bonus)
  • Endurance (level 3)
  • Hunter's bond -- either an animal companion or bond with companions and grant some favored enemy bonuses to them(level 4)
  • Woodland Stride (level 7)
  • Swift Tracker (level 8)
  • Evasion (level 9)
  • Quarry (level 11)
  • Camouflage (level 12)
  • Improved Evasion (level 16)
  • Hide in Plain Sight (level 17) -- any favored terrain
  • Improved quarry (level 19) -- any favored terrain
  • Master Hunter (level 20) -- lethal attacks, superior tracking
  • High wisdom gains bonus spells daily
  • Concentration check: d20 + rangre level + wisdom modifier vs. DC

Favored Enemies:

  • Humanoids (gnoll) + 2
  • Monstrous Humanoids + 4

Favored Terrains:

  • urban + 2

This ranger chose the two-weapon combat track.

Gunderson's Equipment:

          • 61 lb
          • 1 lb
          • 2 lb
          • 1 lb
          • 4 lb
          • 1 lb
          • _____
          • 70 lb
          • Weapons / Armor / Shield (from above)
          • Crossbow bolts (quiver of 10) x1
          • Backpack
          • Rations (1 day) x1
          • Waterskins x1
          • Healer kit
          • Total

More about Gunderson:

  • Dwarf Guide