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Brokk-Vrachos
XP 153,600 CR 18 Perception +36
CN Gargantuan monstrous humanoid (giant) mystic
Init +0; Senses darkvision 60 ft., low-light vision,
blindsense (emotion) 75 ft., blindsense (tremors) 60 ft.;
Excellent Sonar: can read environment around him for
360 feet in air, and 3 miles underwater.
EAC 32; KAC 36 HP 320
DEFENSE
Fort +16; Ref +12; Will +22
-3 on Will saves per size category lost.
Vulnerable to revert to baby; If he fails a save by more than 3 on transformative or mind-affecting spells, he begins reversion to baby form. He loses 1 size category per round, down to medium size. This state persists for 15 minutes per level of the caster who did it. (this is not widely known and must be discovered by accident or intense research)
also see below
Oceanic salt Dependent: coastal creature, he must submerge in salt water 1x per 24 hours or lose 1 CON per day skipped.
Weaknesses Plasma - these weapon types cause criticals on him on a 17 thru 20. Not when wet or underwater.
OFFENSE
TACTICS
Speed 40 ft., burrow 30 ft., swim 30 ft.
Melee stomp +26 (13d6+20 B; critical flatten)
Ranged eyebeams +28 (3d12+18 E; critical engrave)
Space 20 ft.; Reach 20 ft.
Offensive abilities crush
Mystic Spells Known (CL 18th; ranged +28)
6th (3/day) - Mind Thrust (Lvl 6) (DC 27), Suggestion (Mass) (DC 27)
5th (6/day) - Call Cosmos, Feeblemind (DC 26),
Synaptic Pulse (Greater) (DC 26), Waves of Fatigue
4th (at will) - Organic Beam: Enervation, Hold Monster (DC 25)
Languages Limited telepathy, Nchaki, Sarcesian, Shobhad, Vercite
the smaller he is, the more immature he talks like.
Other abilities amphibious, water breathing
Shoot and stomp each round. Any time new troops or enemies show up, spend a round roaring to ensure they get the fear effect.
STATISTICS
Str +6 to +18; Dex +0; Con +8; Int +4; Wis +11; Cha +6
Skills Acrobatics +30, Athletics +30, Intimidate +36, Mysticism +36,
Perception +36, Survival +31 Bluff +5; Computers +6; Culture +5;
Diplomacy +6; Disguise +4; Life Sci +4; Medicine +3; Phys. Sci +5;
Piloting +8; Sense Motv +5; Slt o'Hand +4; Stealth +12; Survival +8;
ECOLOGY: Brokk doesn't have much interest in the PC's homeworld in itself in terms of agenda, but like most High tier Kaiju, he's naturally drawn to it anyway. Be it curiosity or blatant desire for mischief with other Kaiju. He enjoys a worthy opponent, but will cheerfully crush the PD Forces again if none show up.
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MYSTIC ABILITIES
Resolve points 5
Mystic abilities All connection powers, mindlink, and telepathic bond.
Mystic special rules DEVASTATOR CONNECTION
Mystic gear none really
he will have decorated his lair with wrecked APCs, artillery pieces, SAWs, etc.
SPECIAL ABILITIES
Crush (Ex) When ending a flying or jumping movement, the creature can land on targets that are at least three size categories smaller than itself. Targets are automatically knocked prone, take the listed damage, and are pinned. Each crushed target can attempt to escape the pin normally on its turn, and the pin ends automatically if the crushing creature moves off the target's square. A crushed target does not take damage from the crush more than once, unless the crushing creature moves fully off that creature and then back onto it. Guidelines Use the same damage amount as for the creature's standard melee attack. Lost at Large size.
Frightful Presence (Ex Or Su) The creature's presence unsettles its foes. It can activate this ability as part of the action of making an attack or as a move action, but it can activate it only once per round. It usually has a range of 30 feet. Opponents within the range must succeed at a Will save or be shaken. The duration is 5d6 rounds unless the ability says otherwise. Once an opponent has been exposed to a creature's frightful presence (whether or not the opponent succeeds at its saving throw), it cannot be affected by the same creature's frightful presence for 24 hours. This is an emotion, fear, mind-affecting, and sense-dependent effect. Lost at Medium size.
Brokk is the baby form. Vrachos can be forced down a size category if it fails a save versus any necromancy spells. Spellcasters cannot know this, must discover it by trial and error. Minimum size = small. Duration is 10 minutes per level of necro. spell last used. IE four necro spells have successfully hit Vrachos. He now looks like Brokk, and is medium size. He will remain medium size for 40 minutes, since the last necro spell he failed against was Death Ward. Every 10 minutes after that, he will grow back a size.
Sonic Augment Punch: If he focuses for an entire round, he can ratchet up his melee attack with a sound wave emanation that adds the Blast, Boost 5, Penetrate 5, and Knockdown to one attack, at the end of the round. HE cannot do this again until a D6 rounds later.
Kinetic Barrier: As a full action, he can erect a semi-spherical force between him and an irritant. This shield provides SR 20, DR25/laser, and resists motion with a STR of 40. It lasts 2d6 rounds, and takes 1d6 rounds before he can erect it again. Size is 10x10 feet per size category he is currently. It does not move, but he is savvy enough to keep an opponent or two blocked by it.
Engraved: Creatures critically struck by his eye rays must then save versus reflex DC 28. If they fail that, in addition to the listed damage, they have a dark red stripe etched across their torso, plus a hand, or leg, or head, whatever the GM decides. This stripe is a half inch wide per size category of Vrachos. It is a permanent scar and requires significant medical intervention to slowly correct.
Vrachos: Armored Monsters (Common Specimen)
Max Height: 27-30 meters
Abilities(Traits):
-Kinetic barriers (Forearms)
-Possesses an organic beam weapon
Brokk (or Brock): Is a very competitive, powerful & a very aggressive Kaiju, he picks fights with pretty much every monster he assumes is strong.
With his organic panels, he augments, projects & amplifies sound waves, kinetic Energy and vibrations, making him known for his City leveling punches.
Species: Vrachos (Alpha Specimen)
Classification: Type S Oceanic
Diet: Rocks, & Metals
Abilities(Traits):
-Organic Sensory Sound Panels
-Armored skin
-Sound Augmentation
-Powerful Jaws
Can Swallow whole if target is 3 sizes smaller, can amputate extremities if target is at least 1 size smaller. After a Natural 20 bite Attack, GM picks one:
DC 30 reflex to avoid being swallowed, DC 25 to avoid amputation.
He hates being reverted, and will vow death onto anyone who shrinks him down, even if only for a minute.
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