Alien-Lobster

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Myriad Wanderor

XP 4,800

LE Fine animal (elemental ) operative

Init +8 ; Senses low-light vision, blindsight; Perception +18

EAC 20; KAC 21

Fort +7; Ref +10; Will +11

Immunities elemental immunities

OFFENCE

DEFENCE

CR 8

HP 115

Speed 10 ft. Swim 25 feet

Melee paw +15 (1d12+8 B; critical ~~~)

Ranged quill +17 (2d6+8 P; critical dex loss)

Space 1/2 ft.; Reach 0 ft.

TACTICS

STATISTICS

Str +0; Dex +6; Con +0; Int -4; Wis +2; Cha +0

Skills Acrobatics +23, Disguise +23, Intimidate +23, Sense Motive +18, Sleight of Hand +18

Languages Kasatha, Terran

Other abilities amphibious, mindless, Aquatic, Pressure Resistant

ECOLOGY

Text

Weapon: natural, see above.

OPERATIVE ABILITIES

Resolve points 5

Operative abilities Trick attack +4d8, evasion, quick movement +10 ft., debilitating trick, uncanny agility, triple attack, specialization exploit,

Operative special rules Choose one operative specialization. The operative creature’s specialization exploit and specialization power must come from that specialization. Any exploits that aren’t relevant to the creature (or that can simply be incorporated into the creature’s statistics) don’t need to appear in the creature’s stat block. Master skills from operative specialization.

Operative gear Light armor (item level = CR), small arm (item level = CR), sniper rifle (item level = CR), and basic melee weapon with operative special quality (item level = CR - 1).

SPECIAL ABILITIES

Blindsight (Ex) Blindsight is a more precise version of blindsense. This ability operates out to a specified range. A creature with blindsight typically perceives using a specific type of sense, indicated in parentheses. Guidelines Blindsight usually has a range of 60 feet.

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