Alien-Lobster
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Myriad Wanderor
XP 4,800
LE Fine animal (elemental ) operative
Init +8 ; Senses low-light vision, blindsight; Perception +18
EAC 20; KAC 21
Fort +7; Ref +10; Will +11
Immunities elemental immunities
OFFENCE
DEFENCE
CR 8
HP 115
Speed 10 ft. Swim 25 feet
Melee paw +15 (1d12+8 B; critical ~~~)
Ranged quill +17 (2d6+8 P; critical dex loss)
Space 1/2 ft.; Reach 0 ft.
TACTICS
STATISTICS
Str +0; Dex +6; Con +0; Int -4; Wis +2; Cha +0
Skills Acrobatics +23, Disguise +23, Intimidate +23, Sense Motive +18, Sleight of Hand +18
Languages Kasatha, Terran
Other abilities amphibious, mindless, Aquatic, Pressure Resistant
ECOLOGY
Text
Weapon: natural, see above.
OPERATIVE ABILITIES
Resolve points 5
Operative abilities Trick attack +4d8, evasion, quick movement +10 ft., debilitating trick, uncanny agility, triple attack, specialization exploit,
Operative special rules Choose one operative specialization. The operative creature’s specialization exploit and specialization power must come from that specialization. Any exploits that aren’t relevant to the creature (or that can simply be incorporated into the creature’s statistics) don’t need to appear in the creature’s stat block. Master skills from operative specialization.
Operative gear Light armor (item level = CR), small arm (item level = CR), sniper rifle (item level = CR), and basic melee weapon with operative special quality (item level = CR - 1).
SPECIAL ABILITIES
Blindsight (Ex) Blindsight is a more precise version of blindsense. This ability operates out to a specified range. A creature with blindsight typically perceives using a specific type of sense, indicated in parentheses. Guidelines Blindsight usually has a range of 60 feet.
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