Captain Laerain

~~~

Captain Laerain

Male Undine Ranger 7 / Sea-Lord-Pr-Class 5

Chaotic Neutral

Representing ELD_NPC

Total Hit Points: 107

Speed: 30 feet

Armor Class: 15 = 10 + 3 [studded] + 1 [buckler] + 1 [dexterity]

  • Touch AC: 11
  • Flat-footed: 14

Light load:

Medium load:

Heavy load:

Lift over head:

Lift off ground:

Push or drag:

50 lb. or less

51-100 lb.

101-150 lb.

150 lb.

300 lb.

750 lb.

Languages:

Aquan Common Elven Other Language 1 (? 2 more)

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Short Spear [1d6, crit x2, range inc 20 ft., 3 lb, one-handed, piercing]

Throwing Axe [1d6, crit x2, range inc 10 ft., 2 lb, light, slashing]

Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]

Scimitar [1d6, crit 18-20/x2, 4 lb, one-handed, slashing]

Whip [1d3 (nonlethal), crit x2, 2 lb., one-handed, slashing]

Net [--, 10 ft., 6 lb., --]

Pistol [1d10, crit x3, range incr 50 ft, 3 lb, piercing]

Studded armor [light; + 3 AC; max dex + 5; check penalty -1 20 lb.]

Buckler [ + 1 AC; check penalty -1; hardness 10; hp 5; 5 lb.]

Feats:

* = check penalty for armor/shield

** = some groups double armor/shield penalties for swimmers

First-level Ranger spells: 3 (2 + 1) per day

Second-level Ranger spells: 2 per day

Third-level Ranger spells: 1 per day

Favored class points: Hit points +5; Skill points +2

Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Undine

  • Undines are people with elemental water heredity and count as native outsiders.
  • This undine was allowed to choose one ability to raise by +2 (already included). Undines conventionally get +2 strength, +2 constitution, -2 charisma. Hand-edit if needed.
  • Darkvision to sixty feet
  • Undines breathe water as well as air and have swim speed 30.
  • +5 resistance to cold
  • Slipstream / hydraulic push spell once daily

Ranger

  • Favored enemies. Bonus applies to attack (unlike 3.5), damage, bluff, knowledge (can always make checks), perception, sense motive, survival.
  • Favored terrains. Bonus applies to initiative, geography, perception, stealth, surival; need not leave tracks.
  • Bonus to tracking
  • Combat Style
  • Endurance
  • Wild empathy (roll level + charisma bonus)
  • Endurance (level 3)
  • Hunter's bond -- either an animal companion or bond with companions and grant some favored enemy bonuses to them(level 4)
  • Woodland Stride (level 7)
  • Swift Tracker (level 8)
  • Evasion (level 9)
  • Quarry (level 11)
  • Camouflage (level 12)
  • Improved Evasion (level 16)
  • Hide in Plain Sight (level 17) -- any favored terrain
  • Improved quarry (level 19) -- any favored terrain
  • Master Hunter (level 20) -- lethal attacks, superior tracking
  • High wisdom gains bonus spells daily
  • Concentration check: d20 + rangre level + wisdom modifier vs. DC

Favored Enemies:

  • Humanoids (aquatic) + 2
  • Undead + 4

Favored Terrains:

  • water + 2

Sea-Lord-Pr-Class

  • Hit dice d6
  • Average increase in attack bonuses
  • Slow increase in fortitude saves
  • Slow increase in reflex saves
  • Slow increase in will saves
  • Base 6 skill points per level
  • No bonus feats
  • Additional ranger spell levels: 5
  • More:

This ranger chose the two-weapon combat track.

Captain Laerain's Equipment:

          • 48 lb
          • 2 lb
          • 4 lb
          • 1 lb
          • 1 lb
          • 1 lb
          • 5 lb
          • 1 lb
          • 2 lb
          • _____
          • 65 lb
          • Weapons / Armor / Shield (from above)
          • Bullets (10) x1
          • Chalk
          • Grappling hook
          • Mirror
          • Pouch x1
          • Signal whistle
          • Signet ring
          • Spyglass
          • Artisan tools
          • Hourglass
          • Spell component pouch
          • Total

More about Captain Laerain:

  • Pirate Ship Captain

~~~