Captain Laerain
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Captain Laerain
Male Undine Ranger 7 / Sea-Lord-Pr-Class 5
Chaotic Neutral
Representing ELD_NPC
Total Hit Points: 107
Speed: 30 feet
Armor Class: 15 = 10 + 3 [studded] + 1 [buckler] + 1 [dexterity]
- Touch AC: 11
- Flat-footed: 14
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
50 lb. or less
51-100 lb.
101-150 lb.
150 lb.
300 lb.
750 lb.
Languages:
Aquan Common Elven Other Language 1 (? 2 more)
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Short Spear [1d6, crit x2, range inc 20 ft., 3 lb, one-handed, piercing]
Throwing Axe [1d6, crit x2, range inc 10 ft., 2 lb, light, slashing]
Rapier [1d6, crit 18-20/x2, 2 lb., one-handed, piercing]
Scimitar [1d6, crit 18-20/x2, 4 lb, one-handed, slashing]
Whip [1d3 (nonlethal), crit x2, 2 lb., one-handed, slashing]
Net [--, 10 ft., 6 lb., --]
Pistol [1d10, crit x3, range incr 50 ft, 3 lb, piercing]
Studded armor [light; + 3 AC; max dex + 5; check penalty -1 20 lb.]
Buckler [ + 1 AC; check penalty -1; hardness 10; hp 5; 5 lb.]
Feats:
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
First-level Ranger spells: 3 (2 + 1) per day
Second-level Ranger spells: 2 per day
Third-level Ranger spells: 1 per day
Favored class points: Hit points +5; Skill points +2
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Undine
- Undines are people with elemental water heredity and count as native outsiders.
- This undine was allowed to choose one ability to raise by +2 (already included). Undines conventionally get +2 strength, +2 constitution, -2 charisma. Hand-edit if needed.
- Darkvision to sixty feet
- Undines breathe water as well as air and have swim speed 30.
- +5 resistance to cold
- Slipstream / hydraulic push spell once daily
Ranger
- Favored enemies. Bonus applies to attack (unlike 3.5), damage, bluff, knowledge (can always make checks), perception, sense motive, survival.
- Favored terrains. Bonus applies to initiative, geography, perception, stealth, surival; need not leave tracks.
- Bonus to tracking
- Combat Style
- Endurance
- Wild empathy (roll level + charisma bonus)
- Endurance (level 3)
- Hunter's bond -- either an animal companion or bond with companions and grant some favored enemy bonuses to them(level 4)
- Woodland Stride (level 7)
- Swift Tracker (level 8)
- Evasion (level 9)
- Quarry (level 11)
- Camouflage (level 12)
- Improved Evasion (level 16)
- Hide in Plain Sight (level 17) -- any favored terrain
- Improved quarry (level 19) -- any favored terrain
- Master Hunter (level 20) -- lethal attacks, superior tracking
- High wisdom gains bonus spells daily
- Concentration check: d20 + rangre level + wisdom modifier vs. DC
Favored Enemies:
- Humanoids (aquatic) + 2
- Undead + 4
Favored Terrains:
- water + 2
Sea-Lord-Pr-Class
- Hit dice d6
- Average increase in attack bonuses
- Slow increase in fortitude saves
- Slow increase in reflex saves
- Slow increase in will saves
- Base 6 skill points per level
- No bonus feats
- Additional ranger spell levels: 5
- More:
This ranger chose the two-weapon combat track.
Captain Laerain's Equipment:
- 48 lb
- 2 lb
- 4 lb
- 1 lb
- 1 lb
- 1 lb
- 5 lb
- 1 lb
- 2 lb
- _____
- 65 lb
- Weapons / Armor / Shield (from above)
- Bullets (10) x1
- Chalk
- Grappling hook
- Mirror
- Pouch x1
- Signal whistle
- Signet ring
- Spyglass
- Artisan tools
- Hourglass
- Spell component pouch
- Total
More about Captain Laerain:
- Pirate Ship Captain
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