Dread-Bottom
Male Imp 7 / Cleric 3 / BlightoMancer 6 ; Lawful Evil ; Representing NPC
Domains: Death ; Disease ; Other_1 Energy: Negative [Harmful / Rebukes Undead]
Total Hit Points: 82 Speed: 20 feet Armor Class: 20 = 10 +5 [dexterity] +2 [tiny] +3 [natural] Touch AC: 17 Flat-footed: 15
Light load:
Medium load:
33 lb. or less
34-67 lb.
Languages:
Abyssal Celestial Common Draconic Slaad Infernal Terran
Morningstar [1d6, crit x2, 3 lb, one-handed, bludgeoning/piercing] ; Heavy Pick [1d4, crit x4, 3 lb., one-handed, piercing]
Feats:
Traits:
* = check penalty for wearing armor
Bluff >=5 ranks gives +2 on disguise checks to act in character.
Craft_1 >=5 ranks gives +2 on related appraise checks.
Know Nature >=5 ranks gives +2 on survival checks above ground.
Search >=5 ranks gives +2 on survival checks while tracking.
Zero-level Cleric spells: 6 per day ; First-level Cleric spells: 5 (4+1) per day +1 from a domain:
Second-level Cleric spells: 5 (4+1) per day +1 from a domain: Third-level Cleric spells: 3 per day +1 from a domain:
Fourth-level Cleric spells: 2 per day +1 from a domain: Fifth-level Cleric spells: 1 per day +1 from a domain:
Imp:
Outsider:
Cleric:
BlightoMancer ; Additional cleric spell levels: 6:
Spells: A blightmancer casts spells depending on his original class type. however, the blightmancer begins to get bonus blightmancer spells every other level selected from the list below.
Diseased Host: A blightmancer is the host of an impressive variety of diseases and verminous creatures. As a result, they are justly feared throughout most civilized lands; it is all but unheard of for any cities to allow them inside due to risk of disease and infestation by vermin. If they are discovered inside a city, it is highly likely for citizens to report to the town guard, initializing a full-blown manhunt. The blightmancer also suffers an immediate and permanent –2 to CHA upon choosing the class. However, the blightmancer gains immunity against all diseases and a +5 save versus poisons. Lastly, the creatures inhabiting a blightmancer’s body provide protection to their host. He receives a +1 bonus to AC that is retained when caught flat-footed. This bonus is increased to +2 at the 5th level and +3 at the 9th.
Plague Spores (Su): The blightmancer may only use a disease he knows from the Diseases table or a disease he has encountered in the game world before.
Summon Vermin (Ex): For every 20 vermin that is created, a Swarm creature of the specific insect type is formed instead (eg: Centipede Swarm, Spider Swarm, etc).
Venom: When a full-blown plague is unacceptable for any situation, for whatever reason, a blightmancer still has a deadly trick up his sleeve: poison.
Practical Application: Any blightmancer worth his salt knows how to apply deadly diseases and poisons to his allies’ weapons making them even more deadly.
The blightmancer may also use a disease to infect his vermin. When used in this manner, the vermin and/or swarms suffer the full effect of the disease after 1 hour.
Firsthand Experience (Ex): Most people see sickness as a hazard; a blightmancer sees new diseases as an opportunity. & may acquire a number of diseases equal to 2 times his blightmancer level. The diseases listed under the spell Contagion do not count towards this limit. Disease effects and DC save should be at the DM's discretion.
Infestation (Ex Sp): By releasing a pair of rapidly-reproducing vermin into an area, a blightmancer can quickly infest a large area in little time,
Mutated Strains: By constantly mutating the diseases he finds, a blightmancer’s illnesses become even harder for his poor victims to cure. This ability adds +3 to the saving DC for Contagion, diseased weapon damage, and Plague Spores checks.
Virulent Host: When a blightmancer accumulated enough diseases inside him, it becomes very hazardous to successfully attack him. When the blightmancer is dealt damage, the attacker suffers 1d4+(blightmancer level/2) poison damage.
- 1st level: obscuring mist, speak with vermin, chill touch, cause Fear ; - 2nd level: summon swarm, animal messenger, Melf’s acid arrow, web
- 3rd level: contagion, miasma of pestilence, poison, stinking cloud ; - 4th level: blight, giant vermin, repel vermin, lance of foulness
- 5th level: insect plague, commune with nature, cloudkill, mind fog - 6th level: acid fog, repulsion, circle of death, the putrid fountain
Dread-Bottom's Equipment:
More about Dread-Bottom: nurgle-style; small; disease monger