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Spazz Fiddlestyx
CN Small monstrous humanoid (technological) mechanic CR 2 XP 600
Init +2; Senses darkvision 60 ft., darkvision 60 ft.; Perception +7
DEFENSE
EAC 13; KAC 14 HP 23
Fort +3; Ref +3; Will +3
OFFENSE Speed 35 ft.
Melee dog-slicer +6 (1d4+2 S)
Ranged junk-laser +8 (1d4+2 F)
Spell-like Abilities (CL 2nd; ranged +8)
1st (1/day) - Detect Tech
0 (at will) - Mending (DC 12)
STATISTICS
Str +0; Dex +2; Con +1; Int +4; Wis +0; Cha +0
Skills Computers +12, Engineering +12, Physical Science +12, Piloting +7, Sleight of Hand +12, Stealth +7
Languages Common, Dwarven, Goblin, Orc, Shirren
CREWMAN on the WONDER HAWK.
Text Armor: If the creature is CR 3–7, add one armor upgrade with an item level equal to or less than the creature’s CR. If it is CR 8+, add two armor upgrades, each with an item level equal to or less than the creature’s CR.
Weapon: Add a ranged weapon of a level no greater than the creature’s CR + 1; this weapon can’t be disarmed. A creature with the combatant array should get a longarm, and a creature with the expert or spellcaster array should get a small arm. Add the creature’s CR to damage dealt with its weapon. The ammunition of such weapons is recovered once per day after the creature rests for 8 hours.
MECHANIC ABILITIES
Resolve points 3
Mechanic abilities Artificial intelligence, custom rig, one 2ndlevel mechanic trick, and one special ability.
Mechanic special rules All mechanic creatures get the artificial intelligence class feature, which requires a choice between a drone and an exocortex. For a mechanic creature with a drone, build the drone as a separate technological construct of the mechanic’s CR - 2 or use an existing technological construct with the mechanic’s CR - 2. The drone does not get a full suite of actions on its own; each round, the mechanic creature and the drone can each take a move action, a swift action, and a reaction, but only one of them can take a standard action or combine its move and standard actions into a full action. The drone doesn’t have its own CR, it doesn’t contribute to the CR of the encounter, and PCs receive no XP for defeating a drone. For a mechanic creature with an exocortex, add target tracking at CR 1 (see below), wireless hack at CR 5, twin tracking at CR 10, multitasking at CR 15, and quad tracking at CR 20. Target Tracking (Ex)
Mechanic gear Light armor (item level = CR), small arm (item level = CR), and basic melee weapon (item level = CR - 1).
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