~~~~
GALACTUS
~ Large Humanoid Male ; Smart Hero 10 / Pulp Scientist 5 / Xenoengineer 5 Representing NPC
Talents: Savant -- computer use - mechanical; - physical sciences - repair - research
Armor Class: 26 = 10 +8 [plate ] + 7 [class] +1 [dex ]
Action points: 4 ... 234 (lifetime)
Total Hit Points: 160 Speed: 20 feet
Brass Knuckles [+1 lethal, crit 20, 1 lb, one-handed, bludgeoning]
Gauntlet Neural Pistol [damage special, range incr 20 ft., 0.5 lb, energy, semi-automatic]
Plate Mail [heavy; +8 AC; max dex +1; check penalty -6; 50 lb.]
Technician (starting occupation) : Craft (electronic); Knowledge (technology) ; Repair
Feats:
Mutations: Blood-Energy Hunger ; Cybernetic Dependency ; Rapid Aging
Know Art >=5 ranks gives +2 on search checks for secret doors. ; Know Behavioral Sciences >=5 ranks gives +2 on survival checks underground.
Know Business >=5 ranks gives +2 on checks to avoid getting lost or into hazards. ; Know Earth & life sciences>=5 ranks gives +2 on survival checks above ground.
Search >=5 ranks gives +2 on survival checks while tracking. * = check penalty for wearing armor
Human: Extra feat at Lv1 (already included) ; Four extra skill points at Lv1 (already included)
Pulp Scientist: Scientific improvisation; discoveries (level 1) ; Discoveries (level 2) ; Discoveries (level 3)
Xenoengineer : Xenotech familiarity (level 1); Identify xenotech (level 2) ; Minor invention (level 3)
Languages: Common, Celestial; Binary; Draconic; Giant
Allegiance(s): few
More about Galactus: The Devourer of Worlds (well someday)
~~~~
Galactus's Equipment:
Weapons / Armor / Shield (from Above)
Force Field Belt (DR12, Not Vs. Magic.)
Flight Boots: 25 up, 45 down, 10 lateral (poor maneuver)
Protective Amulet: SR/DR 12 resistance to extreme heat and cold, corrosives, toxins, and disease.
Life Detection Goggles: Deathwatch 100 foot radius
Alchemist Lab: can create almost any device he wants by assembling whatever materials are either in hand or can be made from existing substances.
Telepathy Helmet: 100 foot range
Artisan Tools; Healer Kit ;Scale, Merchant's
Shuttle-Craft; Robot Helper ; "Cat" Robot; World Ship ; Life-Drainer Device,(autodoc)
Tools (miscellaneous) X10
Blaster Beam (gauntlet) : (2d6 dmg, crit 19-20, particle beam), ranged touch (1d4 min Paralysis, fort save = 12 + damage caused.
Life Maintenance Devices: Galactus will build devices to extend his life and health, using various methods:
Light load: 258 lb. or less ; Push or drag: 1875 lb.
Darkvision Out To 60 Feet. Immunity To Disease.
Resistance To Acid 10, Cold 10, And Electricity 10.Poison/12
Cosmic Awareness - Similar to Commune with Nature, but can extend range, scope and detail with time & focus meditation.
Damage Reduction: 5/magic (if Hd 11 Or Less) Or 10/magic (if Hd 12 Or More).
His Natural Weapons Are Treated As Magic Weapons For The Purpose Of Overcoming Damage Reduction.
Spell Resistance Equal To His HD + 10 (maximum 35). +4 Racial Bonus On Fortitude Saves Against Poison.
Rock Throwing (Ex)
Adult giants are accomplished rock throwers and receive a +1 racial bonus on attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to five range increments. The size of the range increment varies with the giant’s variety. A Huge giant can hurl rocks of 60 to 80 pounds (Medium objects).
Rock Catching (Ex)
A giant of at least Large size can catch Small, Medium, or Large rocks (or projectiles of similar shape).
Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium one, and 25 for a Large one. (If the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) The giant must be ready for and aware of the attack in order to make a rock catching attempt.